Welcome to Operation: Sandstorm! Complete daily and weekly challenges to unlock a knife, a new gun, and tons of cosmetic items through the Operation, and fight your way through the sectors in Breakthrough! All that, and much more in this brand-new update. Find out more details in our Discord and read the full changelog below!
Coalition Forces have mounted a large-scale attack on various O.R.E. desert mining and refinement plants in what they called Operation: Sandstorm. John F. Wexler, the CEO of Orpiment Renewable Energy, condemned the operation and warned participating countries that they’d come to regret their involment, while stating all Red Orpiment everywhere is theirs to mine and harness.
Forefront’s Operations offer players the opportunity to unlock free rewards (knife, new gun, etc.) and premium rewards (character & vehicle skins, weapon patterns, etc.) through gathering points from daily and weekly challenges. To gain access to unlocking the premium rewards, players can purchase the premium version of the Operation, which includes:
Character Crate: 4 O.R.E. Character Skins
Character Crate: 4 Coalition Character Skins
4 Gun Pattern Crates
3 Vehicle Skins: Humvee, Transport Helicopter, and Tank
1 Knife Skin
2 Gun Charms
2 Kill Cards
2 Emblems
2 User Titles
2 Double (30 minutes) XP Boosts
Be prepared to get knifed and shot with a burst rifle. We know players want more out of Forefront’s arsenal, and so, we decided to add two that we often get as suggestions. The knife is Forefront’s first melee weapon and will be available for every class. On the other hand, Assault and Medic classes will get access to the FMS, a gun inspired by an iconic French assault rifle. Let us know what you think of these two additions and what new weapons you want to see added in the future!
Breakthrough is a mix between Conquest and Rush. The objective of the gamemode is for the attackers to push and take all points in a sector until they push the enemy back and conquer the map, while the defenders must try and keep control of their sectors. Breakthrough will be available on Tunnels, Siberia, Mauritania, and Fjord.
You’ve asked for it and it’s finally here, bHaptics support has been added to Forefront so you can finally feel the chaos of battle. Supported devices include TactSuit vests, TactSleeve, and the TactVisor. As always, let us know what you think about the game and the update in our Discord. We’re always looking forward to your feedback. Cheers, and see you in the game! -TF
Added **Operation: Sandstorm!** Operations allow players to unlock new weapons, vehicle and character skins, player cards, charms, emblems, weapon patterns, and more!
Added new gun, the **FMS** (Unlockable through Operation: Sandstorm)
Added a **Knife** melee weapon (Unlockable through Operation: Sandstorm
Added Character skins and Vehicle skins (Unlockable through Operation: Sandstorm) :red_car:
Added bHaptics support | Supported devices include TactSuit vests, TactSleeve, and the TactVisor.
Added new gamemode: Breakthrough | Available on Tunnels, Siberia, Mauritania, and Fjord.
Added daily and weekly challenges through which players earn XP, or points to spend on free or premium operation rewards
Added more server performance improvements
Added more network bandwidth improvements
Added movement speed increase when only holding knife
Added knife kills awarding extra score and making the victim “executed” (which blocks revives)
Added giving a player ammo when killing someone with the knife
Improved foveated rendering on Steam Frame
Improved voice chat systems and its error handling
Fixed an issue that resulted in players letting go of grabbed equipment at random times or even the equipment swapping hands
Fixed an issue where player loadout wouldn’t save between matches due to changes including a new unlock
Fixed claymores and anti-tank mine kills counting as air kills while parachuting
Fixed voice restricted players not being able to hear others
Fixed respawned character keeping the previous corpse ragdoll active
Fixed getting softlocked during onboarding when closing the game while choosing username
Fixed the whole party getting kicked from the game when the leader is getting errors
Fixed controller rebinding being broken
Updated whiteboard
Added separate movement slow stats while firing for each weapon category (for example, SMGs will have less of a slowing effect than LMGs)
Added gun mastery for the FMS (won’t affect the T5 and T6 unlocks for the base game guns)
Added remembering the laser enabled state upon respawn
Fixed the jitter on the Qilin reload animation
Fixed players getting teleported when colliding with friendly vehicles
Fixed LMGs Fire Rate Discrepancy Compared to ARs
Fixed spotting inconsistencies with the drone
Fixed an issue where knobs on Spawn Beacon couldn’t be turned 360 degrees
Fixed detonating an enemy's C4 only giving the player an assist and not a kill
Fixed C4 on a vehicle acting as a shield against tank or RPG shots
Fixed Stim inconsistencies while inside transport helicopter
Fixed stim gun reload mispredictions
Fixed the crash sound for fighter jets not playing sometimes
Fixed player being able to shoot through Little Bird body to hit the pilot from below
Fixed unoccupied vehicles stuttering while they are still moving
Fixed characters getting stuck on top of pillars on Karst
Fixed various gaps and holes on Fjord
Fixed players getting stuck on the water plane under the map on Oasis
Fixed various places where players falling through the floor on a variety of maps
Fixed idle vehicle damage on Paradise
Added sorting by unlock requirement for the My Soldier view
Added melee weapon slot to the loadout menu
Added vehicle and character skin selection to the loadout menu
Fixed name tag above ragdoll not always showing when standing nearby
Fixed fighter jet icon flying backward on the respawn map