🏆 A "Leaderboard" has now been added to the game! Play competitively, climb the ranks, and prove your skills on the global leaderboard!
We’ve introduced a wide range of new features to enrich the core gameplay. These additions bring major improvements to both combat dynamics and the overall sense of progression.
New Purchasable Quest: Added The Cursed Pumpkin.
Daily Quest System: Complete daily objectives to earn bonus materials and experience points (XP).
New Weapon: The "Double-Barrel" shotgun is now locked, loaded, and ready for action!
Special Attacks: All weapons now feature a unique special attack (Right-Click).
Extra Weapon Slot: Added a secondary weapon slot. Your primary weapon remains fixed, while a secondary weapon can be purchased from the in-game market using materials.
Defense Cap & Population System: Defenses now have a placement limit (Starting capacity: 5 slots). You can expand this limit by increasing your village population.
Overhauled Decoration System: Decorations now play a major strategic role! Each decoration belongs to a specific category, granting extra stats, set bonuses, and increasing your village population.
Player Damage & Respawn Penalty: Zombies can now attack players directly. If you die, you will enter a respawn cooldown based on the current wave and lose 15% of your carried materials.
Smarter Zombie AI: Zombies now coordinate their attacks in groups, with the highest-health zombie taking the front line to tank damage.
Zombie Leaders: In standard zombie groups, the front-runner is designated as the Leader and gains bonus stats.
Map Rework: Reduced the overall map size by 35% and decreased the number of bridges from 2 to 1, creating a more compact and intense combat layout.
Onboarding & Tutorials: Added new in-game tooltips and guides; completely removed the starting narrator.
We’ve overhauled the user interface to make it cleaner, more readable, and visually appealing. We are continuing to refine and polish the UI based on your feedback.
Complete UI overhaul with brand-new interface animations.
Removed redundant and cluttered menus.
Added instructional GIFs to info boxes and improved visual cues across the game.
Added directional damage indicators showing when and where you are taking damage from.
Added a toggle button for the Crosshair in the settings. You can now play with a crosshair enabled if you prefer.
Added dedicated health bars for both the Player and the Boss.
We are constantly fine-tuning the game to provide a better, more balanced challenge.
Reduced player attack range and base damage.
Defenses now occupy a specific number of defense slots scaling with their power.
Reduced the damage output of all defensive structures.
Reduced the explosion damage radius (AoE) of rockets.
Nerfed the Damage Boost and Attack Speed attachments.
Increased the health and damage of all zombies.
Increased Boss health.
Thanks to your continuous feedback, we are squashing bugs every single day. Thank you for your support!
Fixed an issue where defenses continued to attack after the demo ended.
Fixed pathfinding issues causing zombies and villagers to get stuck in place.
Fixed an issue where villagers would stray off the designated paths.
Fixed a bug preventing exploding zombies from dealing damage.
Fixed invisible rocks during the Boss's special attack.
Fixed exploits allowing defenses to be placed inside the lake or stacked on top of each other.
Fixed an issue where decorations could be placed directly on roads.
Fixed a bug causing projectiles to freeze mid-air.
Fixed various translation and localization errors.
Resolved "Missing Translation" placeholder errors across several languages.
Fixed character and font display issues in Simplified Chinese.
Thank you everyone for your valuable feedback! As a solo developer on this journey, your support means the world to me. I can't wait to hear your thoughts on the new update. Have fun!
NoMadDev