Hover Feature Improvements: Refined Hover mechanics, improved UX clarity, and tuned visual effects for a more intuitive experience.
New Shield System: Heroes now gain Shields based on Defense. Every 10 DEF grants 2 Shields, with a minimum of 2 Shields at 0 DEF.
Defend & Parry: Successfully Defending or Parrying now grants 1 Shield.
Karma Balance: Reduced subsequent Karma trigger rates by 50% after a Karma event is triggered in a village. The penalty resets when leaving the village.
Temporarily disabled random height upgrades at Trainers.
Removed the healing dialogue option from the Trainer NPC at the first node of World 1.
Essence of Momentum: Reduced Skill Mastery Up duration from 4 turns to 2 turns.
Fallen Grace: Increased Regen from 1 to 2.
Stack Intel: Reduced damage scaling from 10 MATK to 5 MATK.
The opening intro can now always be skipped.
v0.2.149 · The Severed Gods Playtest patch notes · SteamPeaks