v0.2.149

The Severed Gods Playtest · published · build 26295595

  • Hover Feature Improvements: Refined Hover mechanics, improved UX clarity, and tuned visual effects for a more intuitive experience.
  • New Shield System: Heroes now gain Shields based on Defense. Every 10 DEF grants 2 Shields, with a minimum of 2 Shields at 0 DEF.
  • Defend & Parry: Successfully Defending or Parrying now grants 1 Shield.
  • Karma Balance: Reduced subsequent Karma trigger rates by 50% after a Karma event is triggered in a village. The penalty resets when leaving the village.
  • Temporarily disabled random height upgrades at Trainers.
  • Removed the healing dialogue option from the Trainer NPC at the first node of World 1.
  • Essence of Momentum: Reduced Skill Mastery Up duration from 4 turns to 2 turns.
  • Fallen Grace: Increased Regen from 1 to 2.
  • Stack Intel: Reduced damage scaling from 10 MATK to 5 MATK.
  • The opening intro can now always be skipped.
v0.2.149 · The Severed Gods Playtest patch notes · SteamPeaks