From Space · published · build 25601431
Attention, Specialists!
When we announced From Space: Revival earlier this month, we were blown away by the incredible response from the community. Seeing so many of you jump onto the Experimental Branch to help test our balance changes and share your thoughts was vital in helping us polish this build. Thank you for helping us bring this update across the finish line!
Today, From Space: Revival is officially live for everyone on Steam.
But wait, there’s more: While today’s update brings a massive suite of fixes and rebalances, we’re already at work on another patch with even more improvements!
We want to keep making From Space better, and community input is directly shaping what we tackle next. Have thoughts on balance, quality-of-life requests, or bug reports? Drop your feedback in our Discord or Steam Discussion boards (we're reading it all as we plan the next update).
Without further ado, here is the full changelog for today’s release!
Buddies (Recruitable NPCs)
Buddies no longer inflate difficulty when you recruit them
NPCs and buddies now have a standardized amount of health
Buddies return to full health when revived
Buddies regenerate health after being out of combat for a short amount of time
Incapacitated buddies now have a longer window for reviving them
Buddies no longer wave to you while recruited (which prevented them from shooting or moving)
Buddies now can be hit by Exploder or Buster enemy projectiles
Fixed locations that blocked navigation for buddies and NPCs
The buddy follow/unfollow toggle is now less fiddly and more clearly communicated
Objective related NPCs now show a health bar and escort indicator, consistent with buddies
Improved NPC endpoint indicators so they no longer block the path
Game balance
Added save point near the heavily used metro station mini-outpost
Activating a radio fully restores health for players and buddies
The Revive perk can now be found or purchased in the story mode
Improved the Energy Harvester shield and attack sequences
Increased walking speed when carrying items during delivery missions
The Sniper specialist unlocks a shield at level 4, improving the difficulty playing the character in relation to other specialists
UI improvements
Improved communication when you “continue” based on another player's hosted savegame
Improved the mission indicator guiding players through missions:
More guidance throughout missions
Prevents routing through blocked areas
Additional steps shown during missions
Added main mission fallbacks
Reduced toggling between routes
Fixed map marker to another level pointing to an incorrect location
Fixed issue where the mission log didn't show the description the first time it was opened
Mission log now shows which level the mission or task is located in
Carried item positions now update live on the map instead of only when dropped
HUD now communicates keybindings for switching weapons, map, and inventory
Changed ping/marker icon from footsteps to a marker
Increased map uncover range to match the mini-map, improving overall exploration
Mission select now opens on your active mission instead of your last selection
UX improvements
Found and resolved navigation blockers across different maps
In Horde mode, fixed issues with the portals in Portal Lab
In Horde mode, added a 'Random' level select option
In Horde mode, changed the announcer voice over and improved the instructions
Optimized the Horde mode loadout scene
Exploration music was interrupted too often by combat and nesting area music. Increased the enemy count required to trigger combat music, and nesting area music now switches off once a nest is cleared
Added slight sound variation to pistol shots to make them less repetitive
Fixed issues causing sound effects to not play
Technical changes
Updated to Unity 6.3 (LTS)
Added the ability to collect gameplay data, helping us make informed improvements to the game. An opt-out setting is available if you prefer not to participate