Update 3!

Wyrdtide · published

The bigger changes since the last demo build:

  • You set sail with one weapon and the rest come through level-ups at sea. Weapons now level up to 5 (thanks to feedback from several demo players).

  • New weapon attacks at levels 3 and 5 for all 20 weapons, plus 4 weapon + rune pairings at level 5.

  • Reworked level-ups: three cards with always one rune that changes how you play, banish swaps a single card, and runes show their effect before the lore.

  • Wardens are more of a fight: openings after big moves where hits do extra damage, chained moves when enraged, two new Hræsvelgr moves, and more health.

  • Graphics presets and a new Comfort tab (shake, damage numbers, gore, blur, UI size, key rebinding).

  • Big performance fix for laptops with two GPUs — the Steam build was using the integrated GPU. One test laptop went from 15-45 fps to 44-96 fps.

  • Lots of visual work: a lusher seabed, properly dressed islands with landmarks and monuments, log houses and falling leaves on Jondalheim, and pixel-art sea cards on the Set Sail map.

Smaller stuff

  • Crew volleys fire as salvos, and piercing shots actually reach a second enemy.

  • On a controller it's now LT to burst and RT to fire, and prompts only show the device you're using.

  • Any button skips the splash screen, and the voyage clock starts when you leave the bay.

  • Broken music tracks are skipped instead of going silent.

  • Enemies no longer loop around a spinning boat.

  • Some Prologue balancing, and text fixes for Russian and French.


    Let me know if anything breaks!

Update 3! · Wyrdtide patch notes · SteamPeaks