Wyrdtide · published
The bigger changes since the last demo build:
You set sail with one weapon and the rest come through level-ups at sea. Weapons now level up to 5 (thanks to feedback from several demo players).
New weapon attacks at levels 3 and 5 for all 20 weapons, plus 4 weapon + rune pairings at level 5.
Reworked level-ups: three cards with always one rune that changes how you play, banish swaps a single card, and runes show their effect before the lore.
Wardens are more of a fight: openings after big moves where hits do extra damage, chained moves when enraged, two new Hræsvelgr moves, and more health.
Graphics presets and a new Comfort tab (shake, damage numbers, gore, blur, UI size, key rebinding).
Big performance fix for laptops with two GPUs — the Steam build was using the integrated GPU. One test laptop went from 15-45 fps to 44-96 fps.
Lots of visual work: a lusher seabed, properly dressed islands with landmarks and monuments, log houses and falling leaves on Jondalheim, and pixel-art sea cards on the Set Sail map.
Crew volleys fire as salvos, and piercing shots actually reach a second enemy.
On a controller it's now LT to burst and RT to fire, and prompts only show the device you're using.
Any button skips the splash screen, and the voyage clock starts when you leave the bay.
Broken music tracks are skipped instead of going silent.
Enemies no longer loop around a spinning boat.
Some Prologue balancing, and text fixes for Russian and French.
Let me know if anything breaks!