Playtest Patch — Literary Rewards, Equipment Filters & Input Recovery

Finger Prison Playtest · published · build 26293415

This Windows Playtest update adds literary reward cosmetics, equipment filters, modular outfits, and fixes for input recovery and display behavior.

Literary rewards & quest flow

  • Added 9 exclusive literary cosmetics: 4 room themes, 3 full outfits, and 2 monitor frames. Earn them through book delivery; they do not enter the cosmetic chest pool.
  • Existing completed delivery records now grant their corresponding cosmetics without paying the coin reward again.
  • Improved the queue for bookseller visits, letters, and departure scenes so overlapping events wait their turn.
  • Quest tracking stays off until you enable it. Completed quests clear their tracker, and literary achievements now follow formal delivery rather than transcription reaching 100%.

Save compatibility note: Transcription starts after formally accepting the commission. Old progress counted before acceptance is cleared; progress from accepted commissions, completed delivery records, and existing Steam achievements are preserved.

Equipment & customization

  • Added a slide-out equipment filter panel with ownership, rarity, trigger, effect, and element categories. Multiple tags in one category match any of them; different categories combine. Filters are retained when reopening the panel during the same session.
  • Added independent Warden headwear, eyes, facewear, upper-body, and lower-body parts. These unlock with the Warden outfit. Incompatible whole-outfit and separate-part combinations ask for confirmation before changing the preview.
  • Room tooltips now show health bars and current/maximum health for individual occupants, including multi-occupant rooms.
  • Fixed adjacency across the main keyboard and numpad boundary so equipment interactions follow the visible layout.

Input, display & rendering

  • Improved automatic recovery when the Windows background-input helper disconnects, including its independent monitoring process. Input missed during a disconnection is not replayed; release and press again if a key was held through the interruption.
  • Added SSAA (Auto) and improved antialiasing for separate UI windows and scaled textures.
  • Fixed monitor-view key labels falling out of sync with camera movement.
  • Corrected the window-scale limit to 150%; values above the limit are clamped.
  • Fixed inmate poses flickering during repeated hits.
  • Optimized rain and storm rendering, higher-tier outfit skin coloring, and effect selection when visual limits are enabled.

Platform: Windows Playtest, Build 26293415. The macOS package is unchanged.

Known issue: Previously reported long-session memory growth is not considered fully resolved.

Thanks for testing Finger Prison and sharing your feedback!