Update Notes

YuanRong · published · build 26291787

Changes

  1. New Historical Figure Events
    Twelve historical figures have been added. You may encounter them when visiting a settlement of the corresponding culture. Complete the event and win the battle to recruit the figure and their accompanying troops.

  2. Reworked Battle Loot
    Loot is calculated from the number and type of enemy soldiers killed. It includes gold, supplies, military supplies and trade goods. Survivors who rout are not counted as killed.

    Defeating certain lords and nobles gives you a chance to capture their supplies and spare equipment. Beasts yield supplies and pelts. Caravan cargo and quest or story rewards continue to follow their existing rules.

  3. Mercenary Bounty Changes
    Battle bounties earned while under a mercenary contract are now paid automatically the following day. Bounties earned before a contract ends will still be paid.

  4. Character Equipment Changes
    Insignia provide different bonuses depending on the wearer’s position, while banners affect their formation. The attributes of adviser items and special items have been adjusted.

  5. Combat AI Improvements
    AI-controlled NCOs can now learn and use personal skills. AI decisions have been adjusted for doctrine actions, ranged units approaching enemies and finding firing positions, and wounded units swapping positions.

  6. Shorter Tutorial
    The first formation-screen tutorial has been reduced from eight pages to two steps. The combat, quest-location and encyclopedia tutorials have been adjusted, and you can continue playing while they are active.

  7. Saving World Map Battles
    Saving the game or entering a battle no longer ends other ongoing battles on the world map early. They resume from their saved progress when the game is loaded.

  8. Battle Log Changes
    Attack entries now show hit chance and the roll result. Round information has also been reorganised.

Fixes

  • Medical skill bonuses for rescue and recovery did not stack correctly.

  • Rescued soldiers were still shown as killed in the battle report.

  • Some ranged units repeatedly ended their actions despite having ammunition and available movement.

  • Dispersed did not reduce area damage from projectiles.

  • Organization could exceed its maximum after battle, potentially preventing a return to the world map.

  • Some special contracts appeared again after completion.

  • The save screen displayed an incorrect troop count.

  • Some skill, military encyclopedia and equipment descriptions were duplicated or did not match their actual effects.

  • Missing characters, translations and interface text errors were fixed in several languages.

Update Notes · YuanRong patch notes · SteamPeaks