Zotenhold Playtest · published · build 26287882
• First-person camera no longer flips behind you when you look all the way down.
• PS5/Xbox shoulder buttons show on the action bar again.
• Joining a friend: no more uncontrollable live world. You stay behind the loading screen or spectator view until ready, and the warm-up is shorter.
• Tank elemental resistance is +0.25% per level (10% at 40).
• Bosses are never see-through in melee; close enemies only half-fade.
• Worn gear no longer counts toward the carry limit, so wins stop going to the Moonwell when the bag isn't full.
• Downed in first person, you don't see the inside of your own body.
• Melee can't hit through walls (the vault). Enemy attacks still reach inside.