Qliphah in Providence's Shadow · published · build 26264254
Update Patch Ver. 1.05 is now available, featuring various quality-of-life improvements and bug fixes.
◆ Improvements & Adjustments
・Added "Casual Mode" for beginners and players unfamiliar with the game
In Casual Mode, leaving skill slots empty will automatically attempt counterattacks whenever possible.
When your partner takes a defense-focused action and is targeted by a White Attacks, they will prioritize dodging over countering.
Attack power is reduced, but defense is increased.
Can be toggled at any time from the Main Menu.
This is an assist feature intended to help you get used to the controls; we recommend turning it OFF once you feel comfortable with the gameplay.
・Disabled the highest difficulty, "Dread," when starting a new game
To prevent players from selecting it before understanding the mechanics and getting overwhelmed, it can no longer be chosen at the start of a playthrough.
Once the game has started, anyone can switch to Dread at any time via the Options menu.
・Improved overall clarity and accessibility
Reduced the number of early-game encounters where large groups of enemies spawn at once.
Reduced the frequency of White Attacks based on the selected difficulty.
Adjusted visual ring indicators for enemy attacks to make them easier to read.
・Improved indicators for high-danger and optional early-game areas
These areas are now marked with special purple icons to clearly indicate that they do not directly impact main story progression.
A confirmation prompt warning of danger will now appear if there is a significant level difference.
・Adjusted Slow-Motion mechanics
Added an option to display an arrow indicating which player an enemy is targeting while slow motion is active.
The default slow-motion speed has been increased to 50% when “No Skill” on the timeline and during “Focus”.
The Sub-Palette remains at the previous 10%. Both settings can be adjusted at any time in Options.
Because these settings are tied to system save data, existing players will currently have both set to 10%. Please adjust them to your preferred speed in the Options menu.
・Further adjusted and eased counter timing for early-game attack skills
Improved performance during charged states while preserving each skill's distinct characteristics.
・Added shortcut options for switching targets
You can now choose from two shortcut methods to switch targets:
Hold the Arcanum button + Left / Right
Hold Switch Character button + Left / Right
These shortcuts can be enabled or configured in Options at any time.
・Added gameplay guides to the Main Menu
Added as an in-game strategy reference to assist you on your journey through the game.
◆ Bug Fixes
・Mitigated an issue where time could not be stopped while executing an Arcanum attack.
・Fixed a bug where the timeline could become misaligned when using certain skills.
・Fixed an issue where the ring indicators for certain enemy attacks were misaligned.
・Fixed a bug where buffering/queueing a skill during a cancelable window under specific conditions caused the skill to incorrectly enter a recharge state.
・Fixed confusing elements for the Chapter 2 boss's cocoon and the Chapter 4 boss's coffin, adjusting behavior and updating descriptions.