Oh Baby Kart · published · build 26206085
No countdown, no teaser. It's just here. Oh Baby Kart 3.0 is live right now, it's still free, and it is a different game from the one you left in your library: new modes, a track builder with Steam Workshop, a roguelike run, a ranked worldwide queue, Twitch tools, 16 languages and a new menu top to bottom. Here's all of it.
The menu was rebuilt. Home puts everything one click away: QUICK RACE straight into the worldwide queue with your rank on the tile, GAUNTLET, TIME TRIAL, TRACK BUILDER, CUSTOM GAME and WORKSHOP. TODAY shows the cup round and your level, FRIENDS sits bottom-left with invites and ACCEPT right there. Every screen in the game now works fully on a controller, and the whole game is in 16 languages.
There's one online queue now and everyone's in it. Press PLAY, you're searching; the room opens for 75 seconds and empty seats are filled by bots so you always race 8 karts. Race Royale is the elimination format: the slowest half is cut each round until one is left.
Ranked. Every race moves your rating. Bronze, Silver, Gold and up, shown on the Home tile and on obktimetrial.com.
Fair bots. Bots are picked near your rating, so a new player's lobby isn't a veteran's lobby.
A proper results card with your rating change, promotions and XP.
Start a run, pick your route stop by stop and build a kart that breaks the rules.
Stops: RACE, DETOUR (a handicap for extra scrap), DUEL (beat the rival), DEAL (a bargain that changes the rest of the act) or the PIT.
Cards: after every race you take one of three. They stay with you for the whole run. Curses pay scrap but hurt.
Scrap and the Pit: every race pays scrap; spend it on clearing a strike, insurance, a card, a rare card or a reroll.
Three strikes and you're dropped. Finish 5th or worse and that's a strike.
The FINAL against your rival, then ENDLESS: no more cards, faster bots every stop, how deep can you go.
Daily run every day, the same seed for everyone, with its own board. Quick Runs and the Full Run are part of the Full Game add-on (see below).
Characters are cosmetic now. Your speed comes from your kit:
Four classes: Speed, Balanced, Handling, Acceleration.
Five ultimates: Heart Energy, Ignition, the Cobie slow boost, the KBM Gorilla shield and the Dark Shiba Rocket.
Mods: rows of two-way choices (Long Hoops or Battery, and so on). Every pick gives something and costs something.
Equipment and its stat boosts are gone. Heroes, skins, karts and accessories are still yours and still tradeable; they just don't decide who wins.
Draw a track freehand, shape it, race it, share it.
Draw: freehand line, roads from 6 m to 40 m wide, banking, hills, bridges and a figure-8 or oval to start from.
Place: jumps, boost pads, coins, item boxes (random, rocket, boost or shield), balls, gates and hoops.
Themes: night, lab, beach, castle, cyber. Props scatter themselves.
Test drive from any point, then race your own ghost. Finish a race and the publish form opens by itself.
Workshop: publish with one button, browse new and trending tracks, subscribe and race them. Each track has its own leaderboard and ghosts.
Online: pick any Workshop track as the host of a Custom Game and race it with friends. Roads need to be 14 m wide for online; the builder's ONLINE WIDTH button fixes a narrow track in one press.
The place for friends and Grand Prix.
Room codes with the region built in (6177AU): your friend types it and lands in your room from anywhere.
Grand Prix lives here now, with a map vote between races and your mods shown on the intermission screen.
Workshop tracks as above, spectator host, bot fill on or off, items on or off.
Faster starts: about five seconds less waiting after the track loads.
Streamer tools toggle right in the lobby.
12 tracks with Steam leaderboards, world and friends, badge times and your PB ghost on every run.
Race a ghost: pick any row on the board and race that player's ghost.
The Knockout Cup: release week runs daily rounds. From Monday 2 November it's the weekly format: qualify Monday to Friday, the fastest half race the semi-final on Saturday and the final on Sunday. Points over the season, standings live at obktimetrial.com.
Host a Custom Game, connect your Twitch or YouTube chat in SETUP, flip STREAMER TOOLS on, and your viewers type:
!fries and !bomb drop on the road ahead of a racer, !box hands them an item, !blackout darkens their screen for 4 seconds.
!mirror swaps their steering, !nosteer takes it away, !shrink makes them tiny, !rotate spins their camera, !clock tips it upside down and back.
Add @name, leader, last or random to pick a target. Every chatter has their own cooldown, so combos are on. Between Grand Prix races, chat votes the next track.
Optional cheers: a cheer that names a command and covers its price always goes through.
A new couch screen: up to four players on one PC, pads or pad plus keyboard, each with their own hero, class and ultimate, straight into a Custom Game lobby. Local Play is part of the Full Game add-on.
Oh Baby Kart stays free: Race Royale, Custom Game, Time Trial, the Knockout Cup, the Track Builder, Workshop racing and one Gauntlet run a day. The optional Full Game add-on unlocks the full Gauntlet (three acts, the FINAL, ENDLESS), unlimited Quick Runs, Local Play split-screen and publishing to the Workshop. Thank you to everyone who raced before 3.0: if you had Oh Baby Kart on Steam before 28 October and you're level 10 or higher, the Full Game is yours for free. No code, nothing to claim; it just unlocks.
Full controller support on every screen, with on-screen button hints.
16 languages: English, French, German, Spanish, Italian, Dutch, Polish, Portuguese (Brazil), Russian, Ukrainian, Turkish, Japanese, Korean, Simplified and Traditional Chinese, Vietnamese.
Steam achievements reworked for the new modes.
New start-page art and a new Steam page.
A smaller download: about 11 GB, down from 15, and more coming off in the first patch.
Rails are hoops now. Item boxes in built tracks can be random, rocket, boost or shield.
Retired: online Grand Prix queues (play GP in Custom Game), the old Challenges world, the battle pass, equipment stats.
Hundreds of fixes from three weeks of testing, from pad focus on every popup to the start grid on Workshop tracks.
See you on the track. Love, Pas