Update — Nelson Is Finally Here! (And More Bug Fixes)

Junk Rush · published

Hello, future schizophrenics!

Sorry for the delay! I've been busy working on the game, and things have been pretty hectic lately. But fear not, because here's our lovely little update!

What's New?

Gameplay & Mechanics

  • Nelson is finally here! He officially exists now.

  • New interactions with Nelson: Throwing things at him now triggers interactions.

  • G now picks up items: You can now put away an item you're holding without having to drop it first.

  • Overdose System Added: Be careful not to repeat the same ingredient too many times in your hot dog... or else...

  • Tray Quality Bonus: Adding a tray to a hot dog now increases its quality.

  • Cooking Quality System: Depending on how long a hot dog is cooked, its quality can either increase or decrease.

  • Nelson's Patience System: Shooting Nelson now also reduces his patience.

  • Longer Punishments: Nelson's punishments now last longer when you irritate him. In the future, he'll have different types of reactions that will be even more aggressive and chaotic!

  • Fire Damage Changes: Items that are on fire can now set any NPC on fire if they come into contact with them. This is an experimental chaos mechanic, and we'll balance it if things get too chaotic!

  • Bystanders Can Now Catch Fire: Bystanders are now affected by fire as well.

  • Glass Jar Fire Behavior: Ingredients inside glass jars no longer turn to ash when exposed to fire. Instead, the jars simply break, which makes more sense given the heat.

New Content

  • More Items Added: Additional items have been added to the game.

  • Mafia Mail Added: A new piece of Mafia Mail has been added to the game.

  • More AI Dialogue: Even more lines for the AI to say!

  • Language System Added: The game now supports multiple languages, including Brazilian Portuguese (PT-BR)!

Bug Fixes & Improvements

  • General Bug Fixes: So many reported bugs have been fixed that listing them all here would be practically impossible.

  • Item Information Display Fixed: Fixed a white line appearing when viewing an item's info if the item had no information available.

  • Condiment Sauces Now Work on Hot Dogs: Sauces that spill out of condiment containers can now be added to your hot dogs.

  • Hot Dog Naming Fixed: Placing a wiener inside a bun now correctly changes the item's name to "Hot Dog."

  • Cup Dispenser Improvements: The Cup Dispenser now displays its available actions.

  • Item Categorization Fixed: Items such as sauces are no longer incorrectly displayed as consumables.

  • Subtitle Size Fixed: Subtitle sizes have been corrected.

  • Music Improvements: Music no longer stops when a track ends. Instead, the next track plays automatically, without repeating the same song consecutively.

  • Glass Breaking Damage Fixed: Breaking glass on Nelson no longer deals full damage to the patient's health.

  • Fire Safety Restrictions: You can no longer set a hot dog on fire while it's inside a bun or serve a burning hot dog to a customer.

  • Fire Effects Cleanup: Destroyed items now properly stop their fire sounds and remove their fire particles. No more flying fire particles or endless fire cacophony!

  • Decimal Precision Fixed: Prices, values, and all other floating-point numbers now display only two decimal places.

General Balancing

Various aspects of the game have been rebalanced to improve the overall gameplay experience.

Coming Soon!

Yes, I know some of these updates might seem a little small, but things have genuinely been hectic lately. Don't worry, though! Over the next few weeks, we're planning to release the following mechanics and features:

  • Effects

  • Bosses

  • Mixture

  • Radio (Yes, I know it already exists in the game, but this time, it'll feature music tapes!)

  • Hot Dog Expiration (No more taking it easy when preparing hot dogs! Keep an eye on their expiration dates!)

  • Hot Dog Poisoning (For those of you with psychotic desires!)

  • Drug Use (Why not?)

These features are already implemented, but they still need some extra polish, balancing, and testing to ensure the best possible experience.

We're also working on our new social media channels, and we'll have more to share with you about those soon!

One Step at a Time!

We're constantly working to make the game more polished, more fun, and more enjoyable with every update. It's always a pleasure to bring you new content and improvements, and we hope you're having as much fun playing as we are making this game!

Thank you for your patience and support. There's still plenty more to come, so stay tuned for future updates!

Have a terrible day, and see you in the next update!

With AIDS below the head,

The Dev