Steam Revolution: The Age of Rail · published · build 26290490
There were a few changes visible to players that will make the first experiences a bit smoother by changing how save games work and some bug fixes.
Directly load into the game if there is a single game. However, added a button to play a different campaign so that you can still select between them. Also if there are multiple campaigns, the selection menu is still shown on startup.
Added ability to delete save games. There is a trash icon that show up when hovering now, and a confirmation dialog.
Fixed non-smooth tracks after cutting, which resulted from not recalculating track connections after creating the new tracks.
Truncate strings with invalid characters when loading and saving games.
Running at 1000x speed doesn't uncap framerate anymore.
The vast majority of the time went into porting systems be compatible with Linux, although I have not released a native Linux client (yet?).
Ported the game over to using SDL3 for windowing, input handling, and some other OS interactions. In the process of doing this, I fixed a few minor bugs, e.g. properly supporting switching between multiple displays that have different refresh rates, and better fullscreen handling.
Added a Vulkan rendering backend, but still use the D3D12 backend for the Windows build.