v2.4.0 Is Live: Legendary Rifts, 51 Divine Beasts, Mythic Gear + All of v2.3.0

major update

Idle Abyss Princesses · published · build 26236067

Hello everyone! v2.3.0 and v2.4.0, which were held up by a verification problem on the Steam side, are finally live. We are very sorry for the long wait, and thank you for your patience.
Steam updates the game straight from v2.1.0 to v2.4.0, and your saves carry over with no action required. If the update has not started, restart Steam. Here is everything both updates bring.

v2.4.0: Legendary Rifts, 51 Divine Beasts, Mythic Gear, Necromancer Rework

Legendary Rifts

  • From floor 100, Rifts become Legendary Rifts. All existing Rift drops stay (Ember Souls, gems, gear, Paragon experience, Abyss Crystals, Court Fragments).
  • Difficulty scales much more gently: monster life from floor 90 and monster damage from floor 80 grow far more slowly, so fully geared characters can push past floor 150. Maps, backgrounds and music still rotate by floor.
  • No more instant deaths on high floors: from Rift floor 47, Fire Enchanted death explosions deal at most 35% of your max life and Corruption poison bursts at most 20%, and big boss abilities are capped at 50–80% of your max life per hit depending on the ability. Armor and resistance mitigation is capped at its floor 46 value and no longer drops to zero. The main campaign and raids are unchanged.

51 Divine Beasts

  • 51 beasts from Chinese, Japanese and American myth: the Azure Dragon, Vermilion Bird, White Tiger, Black Tortoise, Nian, the nine-tailed fox Tamamo-no-Mae, Yamata no Orochi, Shuten-doji, Bigfoot, the Thunderbird and more, each with its own sprite and signature skill.
  • When a Legendary Rift summons its Guardian, a beast may appear instead: 8% on normal floors, 25% on every tenth floor. Every 10 floors you enter a new Realm with more beasts, and a beast adds 30 seconds to the timer.
  • From floor 150, beasts have a 30% chance to appear in their True Form: 3× life and a stronger signature skill, with the exclusive item and title each rolled twice.
  • Defeating a beast gives an extra Legendary or Set item, a 15% chance at its exclusive Mythic item (30% on the first kill, guaranteed after 6 misses in a row) and a 10% chance at its exclusive title (guaranteed after 10 misses in a row).

Mythic Gear

  • New Mythic quality: 51 items, one per beast, one per account, automatically adapted to any class, and never salvaged.
  • The base stats and affixes match Radiant Mythic-difficulty Court gear, but the real power comes from each item's unique Divinity.
  • Divinity: Conversion turns one affix entirely into independent bonus damage, such as Attack Speed, Area Damage or Basic Attack Damage.
  • Divinity: Rewrite changes a rule, such as doubling gem effects, letting Ignite stack, or counting one extra set piece.
  • Divinity: Resonance links with your other Mythic items and grows stronger the more you collect.
  • Duplicate drops raise its Pact, up to level 5, and each level multiplies the Divinity by 1.1. Drops after the max level turn into Abyss Crystals.
  • Mythic items can be enhanced, socketed and enchanted, but cannot be Ascended or Infused.
  • Li Dragon's Pearl, "Dive for the Pearl" (Enchant tab at the Smith): 1 trillion gold per try, 1% chance to add one extra affix to an item (once per item). A failure only costs the gold and never damages the item.

Titles and the Atlas of Mountains and Seas

  • Each beast has its own title, 51 in total. They share the title slot with Heartbeat Keepsakes, and their effect grows from 5% to 12% by Realm.
  • Atlas of Mountains and Seas: every beast title your account owns gives all characters +0.5% damage and max life (+25.5% for all 51), with no need to wear it. It works in raids and the ultimate trial too, and you can open the Atlas from the Rift panel.
  • 6 new in-game achievements.

Class Balance

  • Necromancer rework: corpses are gone and Souls are the new core (up to 100 stacks, each giving +0.5% attack speed and +0.8% damage; they start fading after 5 seconds without a new Soul). Soul Scythe is now an 8-second sweeping arc, skeletons deal poison damage, Corpse Explosion becomes Soul Burst, Bone Cage traps enemies to gain Souls, and March of the Dead fires at full Souls. New skill: Reaper's Scythe (level 55). Talents, Legendaries and sets that used corpses now use Souls, and your skill bar carries over.
  • Necromancer, Plague Apostle: 2-piece Max Life 15% → 25%, 6-piece multiplier 14 → 18, and it now also applies to the curse's poison damage over time.
  • Dragon Princess, Blazing Breath: Oath of the Ember Wing 6-piece multiplier 10 → 15.
  • Cultivator, Thunder Tribulation: Nine Heavens Thunder 2-piece adds +20% max life, 4-piece reduces damage taken by 20% during Thunder Body, 6-piece multiplier 6 → 8; Thunderclap Sword Body 6-piece multiplier 3 → 3.6.
  • Mage: passive now adds +15% max life and -10% damage taken.
  • Machinist: passive now adds +20% max life and -15% damage taken.
  • Area Damage is stronger with the new Crowd bonus: for every extra enemy within 2 tiles of your target, all your damage (skills, damage over time and summons) increases by Area Damage × 25%, counting up to 4 enemies. It does not apply against a lone boss.

v2.3.0: Deep Rift Rewards, Ending Reroll, Steam Deck Fix

Deep Rift Rewards

  • Rift rewards used to stop growing after floor 46, leaving only the leaderboard to push for. High floors now feed straight into Court gear.
  • Court Fragments: every Rift clear at floor 46+ gives 1 Court Fragment: Normal from floor 47, Heroic from 70, Mythic from 85. Each account can earn up to 6 of each per week; once a tier is full you get the tier below. Raids remain the main source of Court gear.
  • Abyss Crystals: every clear at floor 46+ gives (floor − 45) crystals, shared across the account with no cap.
  • New Infuse tab at the Smith: spend Abyss Crystals to make a non-Radiant Court item Radiant (Normal 1000, Heroic 2000, Mythic 3000). It ends up exactly like a Radiant drop; enhancement, sockets and Ending affixes stay the same.
  • The Rift panel shows your Abyss Crystals and this week's fragments (Normal / Heroic / Mythic, x/6 each).

Ending Affix Reroll

  • Ascended Ending gear can reroll its affix on the Smith's Ascend tab for the same cost as ascension: pick one of 3 new random affixes (never the current one), or keep the current one (the cost is not refunded).
  • Only that affix changes: Court damage and vitality, enhancement, sockets and other affixes stay the same. The three offers are saved on the item, so closing the game midway does not lose them.

Class Balance

  • Hunter: passive Max Life 15% → 25%, plus a new 20% reduction to damage taken. All four builds deal much more damage with Court gear, and Mythic raid boss fights take about half as long.
  • Warrior: Whirlwind deals ×1.6 damage when only one enemy is nearby, so it no longer does half its panel damage against a single boss. Seismic Control's Mountain Citadel 6-piece multiplier 12 → 20, and the build deals more damage with Court gear.
  • New "Single target" row on the Hero page: the estimated output against one target, such as a boss. Effective DPS assumes two grouped targets, so use Effective DPS for farming and Single target for bosses.

Custom Background Music

  • New "Background music" option in Settings. The default, Auto, switches by stage, boss fight and title screen as before.
  • You can also loop any built-in track through the whole game, or upload your own music (mp3, ogg, wav and more, up to 50 MB each, up to 10 tracks).

Gacha and Resources

  • New 100-pull: 100 × the single-pull price, using tickets first, and it can run across boxes. Gear that doesn't fit is salvaged; Ancient, Primal and Oddities are never salvaged.
  • The buttons in the multi-pull result window stay in place, so the 10-pull button no longer jumps around.
  • Gacha gear now follows the same loot filter as combat drops, and other classes' gear no longer spills into your bag once the Shared Stash is full. Wish prizes, Ancient, Primal and Oddities are always kept.
  • The Ember Furnace has a new Soul Shards trade: one single-pull's worth of gold buys two Soul Shard bags, with a ×10 button.

Saves and Raids

  • Drag a character onto another save slot to swap them, or onto an empty slot to move it there.
  • The save list shows how many Court boss loot rolls each character has used this week, per difficulty.
  • Switching characters while in a raid party, a Solo Challenge or the ultimate trial now asks you to leave first. This fixes being unable to bid on anything at the first boss after switching.
  • Raid reconnects are more reliable: after a crash or restart, rejoining the room puts you back in your old seat.

Gear and Interface

  • Enchanting Radiant gear now rolls within the Radiant value range, and the ranges on item cards are fixed too.
  • Radiant gear shows a "Radiant" prefix and a gold shimmer on its slot; Ascended gear gets a dark red one. Both are hidden with Reduced effects on. Smith lists mark Ending (dark red) and Radiant (gold) gear with small diamonds, so item names are no longer squeezed out by prefixes.
  • Enchanting an elemental damage affix has a 1% chance to roll All Element Damage instead.
  • The "Auto-equip upgrades" switch moved to the top of the bag.
  • Big numbers now use K / M / B / T / Qa… (万, 亿, 兆, 京, 垓… in Chinese) with at most 4 significant digits, for example 3.20Qa or 41.2K, instead of scientific notation.
  • Reworked the Smith tabs, gear lists, stage bar, Hero page, Gacha page, long dialogs and story list in all four languages: no more cut-off text, vertical tab labels or content spilling out of panels. Affix descriptions in the Ascend and Reroll choices now wrap instead of being cut off.
  • Cultivator Yunyao's Legendary outfit portrait: the sword no longer passes through her body and is now worn on her back.

Fixes

  • Steam Deck / Steam Machine: fixed the game getting stuck on the launch spinner. On SteamOS the game now always opens as a normal window and ignores the widget mode and window position synced through Steam Cloud from another PC; closing the window quits the game.
  • All platforms: if the saved window position is on a screen that no longer exists, the window returns to the recommended size and position.
  • Very large damage numbers above enemies now show their unit again, using K / M / B / T / Qa….
  • Necromancer Court gear: summon conditions no longer always show "Est. coverage 2%", and the Court shoulders (Bone Wing) affix is now named "Summon attack speed" (it always worked on skeletons; only the text was wrong).
  • Removed the row of small Court condition squares at the top left of the battle view, which had no labels and confused players. Each condition's estimated coverage is still shown on the item card.

Notes

  • Existing saves carry over with no action required.
  • The multiplayer protocol has not changed, so players on the old and new versions can still group together. We recommend everyone in the party update.
  • If the update does not start automatically, restart Steam.


Have fun! If you have any questions or run into any issues, please let us know in the comments or the discussion forums.