You Have Been Slain: An Idle Tragedy Playtest · published · build 26286163
• Boats no longer run on a timetable. Click Board at a harbour and the boat casts off a few seconds later, then makes the crossing. The departure countdowns and Expedite Departure (paying the captain) are gone, and ships still come and go between the harbours on the map.
• Fixed: Gating away, using Origin or dying while waiting on a dock no longer pulls you back aboard when the boat leaves.
• Druid rings and wizard spires now appear on every character's map. Hover one your build can't travel by to read a little about it and how it is unlocked.
• The landmarks on the map now sit on the ground with a soft shadow at their base instead of looking like they float.
• Fixed: A thin bar no longer shows along the edge of the map at some window sizes.
• You can now reroll a Bounty Board posting for gold at any standing. The price scales with your level (500 gold at level 20), doubles with each paid reroll after that, then drops back an hour after your last. Trusted standing's free reroll still comes first.
• Every feat now has its own painted icon, and the Legend frame's window is wider so its icons show larger.
• Softer spell effects: martial and assassin strikes, the Thorns line, crescent cuts, the parry spark, venom and poison, the Enchanter's mind lances, Sorcerer ice shards, slows, lightning and Ranger shots now glow, drift and fade instead of drawing hard triangles, shards and spikes. Each keeps its timing and shape, so you can still tell them apart at a glance.
• Ranger Spark, Skystrike and Strength of Earth now glow in their own colour instead of borrowing the Enchanter's rainbow.
• More soft effects: bard song swells and notes, sonic shrieks and the Enchanter's Rune, the Beastlord's spirit claws, the Cleric's holy glint against the undead, Lay on Hands, named enemies' guard and thorns auras, and the pieces a stone, bone or metal creature breaks into when it dies now glow and fade at the edges instead of showing hard outlines.
• Whirlwind is now one sword swing carried almost all the way round each enemy it hits, in place of the spinning rings.
• The Paladin's Lightbound Ward line now has its own effect: two soft veils of dawn gold and a brief glint over each member it protects.