Update 0.24.0: Credit Couriers

Astral Outpost · published · build 26286925

Your stations can now ship credits to each other. This update also makes it clear everywhere which station's money you're spending, gets every kind of controller working, and trims the tutorial down to what a new player needs.

Credit Couriers

  • Send credits between stations. Open a station's Trade tab, pick another of your stations and an amount, and a courier ship carries the credits there. You can watch it fly on the galaxy map.
  • Bigger stations send more. A station can send up to 2,000 × its level² credits per trip (50,000 at level 5, 200,000 at level 10).
  • Distance matters. Couriers reach 4 light-years: their own system and the nearest neighbours. Further trips take longer.
  • One trip at a time. The ship flies back home after delivering, and the station can send again once it's back.
  • New perk: Long-Haul Couriers. In the Logistics tree, each rank adds +2 light-years of range.

You Choose Who Pays

  • "Paid by" picker. Founding a Sun Station and sending a faction gift used to charge your richest station without asking. Now you pick the paying station, and only stations that can cover the cost are listed.
  • Guild deliveries. When more than one station has the goods, you choose which one delivers. The reward goes to that station.
  • Fair gift prices. A gift's price still follows your best station's income, whichever station pays.

Clearer Money

  • Top bar credits. Inside a station, the top bar shows that station's credits and income, with its name. On the galaxy map it shows the empire total, labelled "All N stations".
  • Rewards say where they go. Objective rewards in credits name the station they're paid into.
  • + Slot shows both prices. Extra slots cost Platinum and the station's credits; the button and its tooltip now show both.
  • Costs have a minus sign. Event choices that cost credits now show "−".
  • Galaxy Market. The Exchange tab now says "Deliver to" for the station that receives the credits.
  • Tidier station panel. The panel no longer repeats the station's credits (they're in the top bar), its stats sit in one compact strip, and Decommission has moved to the bottom of the Stats tab. A station that's losing money also shows it in its warning.
  • Clearer wording. Starting-credit perks say they apply to your first station, and the help text says slots cost credits too.

Controllers

  • Controllers work everywhere. Xbox, PlayStation and other controllers now work on desktop, not just on Steam Deck. The game used to listen to only one controller, and under Steam that was often the wrong one.
  • PlayStation pads. PS5 and PS4 controllers that report a non-standard layout are mapped correctly (Cross is A, and so on).

Start Screen

  • New players see a single Start Game button, with no save slots to puzzle over.
  • Returning players go straight to their saves, with Continue on the last one played.
  • Ready for a controller. The main button is selected when the screen opens, so A works right away.

Friendlier Tutorial

  • Less to read. Each step opens with a line on why it matters, then a short numbered "Do this" list. Instructions are no longer overly complicated.
  • Advice for your game. Tips about your own save (which Upgrade tree pays on your planet, how much Platinum a probe needs) sit in their own box instead of replacing the instructions.

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