Demo UI and Combat Overhaul

Ashes of Animara · published

Hello everyone. I have been hard at work on redesigning the UI and HUD and making the gameplay a bit "fairer". I realized while play testing this that the snipers where completely unfair and a tad annoying as you could not see them when they shoot at you. I gave them a slower, more deadly, laser that can be spotted and evaded. The HUD needed a lot of work to make it more appealing to the eyes. I made the MINI boss and Boss fights more intuitive. I redesigned the Title screen from the generic image from before and created a much more interesting title background... your destroyed home world.

HUD & UI

- Completely redesigned HUD, with clearer shield and health, a new run level bar, a boss bar, a radar frame and quick slots.

- New title screen, player select, loading screen, hangar and level select.

- Button prompts now switch automatically between keyboard and controller.

ABILITIES

- Sawblades and the Beam each have their own slot and are always ready, with no switching.

KHARAK I

- Snipers now fire charged lasers instead of projectiles.

- Updated heat meter and Burn.

- Reworked Scorch Hound mini boss: it now enrages at half health and warps in close through wormholes.

- Reworked Sandwraith boss, with new attacks and tougher phases.

OTHER

- Updated translations, plus general polish and fixes.

Thanks for playing. Wishlist the full game to follow along!

Demo UI and Combat Overhaul · Ashes of Animara patch notes · SteamPeaks