The Classrooms · published · build 26285430
Now you don't have to...
The Multiplayer Update lets up to four of you go into The Classrooms together, talk to each other in the dark, and get split up anyway.
The whole story, together. Every level, from the Classrooms to the Backrooms, with up to 4 players.
Descent with friends. Go as deep as you dare. Lives are unlimited in a multiplayer run, so nobody gets left behind for good.
Custom Mode too. Set your own rules, with every entity you have unlocked playing together.
Your solo save is safe. Multiplayer progress goes in a save of its own, so your singleplayer run stays as it is.
Invite through Steam or Discord.
Descent's levels are shared by everyone on the same room code, and there is no limit to how many people can use one. Post a code in your Discord or your stream chat, and everyone on it goes down at their own pace, through whichever hole, slide, locker or elevator they find. Whoever reaches the same area at the same depth lands in the same level. (Currently 4 max in the same level at a time, unlimited players per room-code moving from level to level.)
So you never know who is around the next corner. It might be the friend you lost at depth 3, or a group from your community you have never met, running from the same thing you are.
Click Join Game on a friend in Steam and you follow them, straight into their game or into the menu lobby with them.
Or share a room code.
Late? Join a game already in progress and you arrive in the level with everyone else.
If the host leaves, another player takes over and the game keeps going.
The Prologue is single player. If your host starts it, you can wait in the menu for them or play it yourself.
The character you made is finally the one your friends see. Everything you set in the character creator comes with you into their game:
Two bodies, each with its own height and build.
Hair, skin and well over a hundred garments, from school uniforms to the Smiler's own face, in the colours you pick.
Presets. Save your looks and switch between them in a click.
A wardrobe you can search, filter and fill with favourites.
And when you talk, your character's mouth moves with your voice.
Proximity voice chat. You hear other players from where they are standing. Walk away and they fade out. Their mouths move when they talk.
Walkie-talkies. Every player starts with one, so you can split up and stay in touch. Anyone standing next to you hears the radio from yours.
Push to talk is in the Audio settings, if you would rather nobody heard you breathing.
There is no game over while a friend is still alive. You watch the others (click to switch between them), and after 30 seconds you can get back up at the last checkpoint.
Your friends hear you die, from wherever your body falls. It is not a nice sound.
If everyone dies, the level starts over with a brand new layout.
The host can kick or ban a player, and the group can vote to kick: more than half of the other players removes them.
Your Steam friends can see which mode you are playing.
Shaders are now prepared ahead of time, so there is less stutter the first time something new appears on screen.
New in the store: the Pool Party bundle, the Smiley mask and the Police uniform. Cosmetic only, no gameplay effects.
Tutorial cannot be played together in Multiplayer.
Loot is instanced (Different on every player).
If you aren't in the Elevator when everyone else leaves, you will be left behind.
The Classrooms is in Early Access, and so is multiplayer. It is the biggest thing we have ever added to the game, and it isn't finished yet: you will run into rough edges, and find bugs we haven't. We will keep improving it and adding to it in the updates to come, and two things are already being worked on:
What you tell us decides what comes next. Tell us what broke, what felt wrong and what you want to see, in the Steam Discussions or on our Discord.
You have run from the entities in The Classrooms... Soon, you get to be them!
The Hunt is coming soon™