[v1.2.0] DUNGEON MORI ANNIVERSARY UPDATE!

major update

Dungeon Mori · published · build 26285453

A huge new update is out! This updates marks exactly one year since the full game was released on Steam, and with that I wanted to implement the features I previously couldn't, through this free update and as a gift to the players who supported the game. It's thanks to the community's continued support that I'm now able to add these to the game, and I'm excited to celebrate this update and bring some new, and highly requested, features.With all that out of the way, let me show off some of the new features:

Visual Equipment


The feature I'm most excited about - Now you can create visual-only versions of all your equipment! That means that these equipments won't affect your stats, so you'll be able to make the most optimal build without sacrificing your style or roleplay!!

To support this system, now all enemies past a certain point have a small chance to drop Illusite, a new type of stone that is used, along with certain materials and an amount of gold, to craft visual equipment.

Oh, and don't worry, crafting a visual equipment DOES NOT consume the original piece!

More Accessory Slots

Another highly requested feature - Now as you progress through the game, you'll be able to unlock two additional Accessory Slots!

This will give players more build variety, having more room to experiment with accessory combinations, and giving even higher potential to make your character as powerful as you can!

A new type of Gem Alchemy

There's also a new type of Gem Alchemy accessible for endgame players - the Forbidden Alchemy.

With this, you can forge special cursed gems, that are guaranteed Rarity 10 and have a stronger primary effect, with the tradeoff of a negative secondary effect. This will definitely add some build variety and potential to players who like to heavily optimize their character build.

A new playable race

Want to start a new adventure? Why not try our newest addition to the game: the Oni as a playable race!

The Oni has slightly different stat bonuses, just like the other classes, but offers new visual variety, especially for players who like playing as horned characters!

And lastly... our new major feature, another highly requested one:

Character and Enemy Animations!

That's right - Dungeon Mori now finally has proper character animations!

This, along with the visual equipment system, should give new life to the characters and customization!

All 101 monsters now have animations, along with all weapons and armors for your character, and Arena fighters as well!

Maybe this is a great time to try out Iron Man Mode as well, huh?

As always, a massive thank you to everyone who supported the game! This wouldn't be possible without you all!

This will be the last major update, since I'm moving back to my other upcoming projects: DEMON'S REIGN, an RPG set in the same world as Dungeon Mori, and Codex Arcana: Grimoire of Monsters - A monster girl strategy game (if you're a fan of DM's shopkeepers, you'll definitely like this one).

I've also just released my most recent game project in collaboration with BaconBoyXIII (who is one of DM's testers and artists for the Steam cards): Revenant Dawn. If you're a fan of the Survival Horror genre, or want to try something different, this one might be for you!

Changelog

New Features:

  • Added the Transmogrifying and Visual equipment systems;

  • Enemies later in the game will now drop materials used to Transmogrify certain equipments;

  • Added Idle and attack animations for the player and Arena enemies;

  • Quests will now show icons of both their requirements and rewards in the 'Quests' screen;

  • Added two extra Accessory Slots that can be obtained by progressing through the game and doing certain quests;

  • Added a new playable race: the Oni;

  • Added a new type of Gem Alchemy: Forbidden Gem Alchemy;

  • - It is the most expensive Alchemy type, but it will always produce Cursed Gems;

  • - Cursed Gems are always Rarity 10, and will always have a stronger primary effect while having a negative secondary effect;

  • Added an experimental option on launch to run the game in upscaled fullscreen mode;

  • - Upscaled offers a way of launching the game that better matches the user's monitor resolution, while also providing an option for mouse sensibility adjustment;

Adjustments:

  • Yulia now explains how the exhaustion system works at the Inn;

  • Boons from the Inn will now show up in the small character status screen, outside of the Dungeons;

  • Improved the player's HP bar visual feedback when the Rune of Hexing is equipped;

Balancing Adjustments:

  • Increased the value of all boons provided by resting on the Inn

  • Dodging traps will now provide a between 3.5% and 6% of the total required experience for the next level instead of the fixed 5%;

  • The limit of experience that Dodging traps can provide has increased from 300 to 5000;

  • Increased the amount of Soul Shards dropped by combatants in the Arena;

  • Increased the drop rate of essences dropped by combatants in the Arena;

Bugfixes:

  • Fixed a bug where the game would speed up until the next combat if the player died during a fight;

  • Fixed a bug that would display the status description on hover for the status resistances that the previous enemy had;

  • Fixed a bug that caused the game to crash when fighting certain enemies;

  • Fixed visual bugs and inconsistencies regarding some equipments' attack animations;

  • Adjusted a few glitched particle animations, including the blood splash, playing too quickly;

[v1.2.0] DUNGEON MORI ANNIVERSARY UPDATE! · Dungeon Mori patch notes · SteamPeaks