The roadside encounters teased last time are now in.
Roadside Encounters
- Between forks in the road, you'll run into wounded travelers, wandering medicine peddlers, bandits demanding a toll, and more.
- Pay a price for a sure reward, or try your luck. If you'd rather not get involved, you can always walk on.
- "A Signal Beneath the Eaves" came from an idea shared in the Heybox comments.
First Breakthrough
- The first time you're able to attempt a Breakthrough, the button lights up. Once you've tried it, the hint goes away.
- While watching streams, I noticed that many first-time players missed the Breakthrough button.
Interface
- Confirm and continue buttons outside combat now share a single ink-black style. You can also press Space or Enter to continue.
- Choices in encounters and at forks now appear as scrolls stacked below the story text.
- The "Push your luck — search again" explanation is now a short tooltip on hover.
- After a successful Breakthrough, the changed stats are shown more prominently.
Battle Rewards
- After regular battles, rewards to temper a technique you already have now show up more often. Choose which of three to temper, and hover to see how it will change.
Fixes
- Fixed your hand being dealt late at the start of a turn.
- Fixed the screen turning black when receiving a Treasure with a drawback, such as the Blood Oath.
Known Issues
- The first time you enter a battle, the screen may pause for a few seconds and look frozen. The game hasn't hung — it continues after a moment. A fix is on the way.
- When playing in a language other than Korean, enemy names on the defeat screen and in some other text appear in Korean. This is being fixed as well.
Thanks to everyone who shared feedback. If anything feels off, please let me know in the discussions or comments.