Hey everyone! Build 0.07 is mostly about one thing: selling guns. We rebuilt the customer and order system from scratch. You can also sleep through the night now, rifles get their own big 3D printer, rusty parts get a proper washer, and joining a friend's game has been reworked.
Customers & orders
Your customers
- Sell a gun to someone on the street and they become your customer. Later, they'll text you when they want more.
- Every pedestrian in town has their own name and portrait.
- The new Customers app on your phone lists everyone you've sold to: their photo, neighbourhood, how many guns they've bought and how often they order.
- Customers show up on the phone map as pink diamonds.
- Customers stick with the kind of gun they last bought, and nobody asks for a gun you can't make yet.
Haggle by text
- In the new Messages app, customers write to you with orders, thank-yous and complaints.
- Haggle right in the chat: DEAL at their price, COUNTER with your own, or DECLINE. Push too hard three times and they walk away ("Forget it.").

Meet up and hand over
- Once you agree on a price, pick a 3-hour delivery window on a 24-hour clock. The customer chooses one of 17 meeting spots near where they live, and the meeting appears on your map.
- MARK a meeting to get an on-screen marker with the customer's name and distance.
- Press E on the customer to open the hand-over screen and put the guns in one by one. An acceptance bar shows whether they'll take the deal. The wrong gun or a lower quality is never accepted.
- From level 2, some orders ask for two or three guns. Bring fewer and they might still take them.
- Show up late and they'll order less often. Don't show up at all and the order is cancelled. Deliver on time and in full, and they'll order more often.
- You can take a limited number of orders a day, and the limit grows as you level up.

Out-of-town cargo (level 5+)
- Every couple of in-game days, a buyer from out of town may write to your MoleWeb inbox, asking for a bulk lot or one or two Excellent guns.
- They pay double the street price. Accept within a day, then ship the lot from the cargo desk at the post office within 2 days.
Heat
- Selling guns no longer raises your Heat. Getting caught by a cop in the act still does.
Sleep
- Press E on a bed after 20:00 to sleep. You wake up at 04:00 the next day, and the game saves.
- At midnight the clock stops, and so do your machines, until you go to bed.
- While you sleep, your printers and the parts washer keep working, your Heat cools down, and no raids come.
- Co-op: morning comes when everyone is in bed. Friends can share a bed.

Workshop
- New station: the Parts Washer. Load up to 10 rusty parts and a Rust Remover, pour it in, drop the trays into the bath and wind the timer. It rings when the parts are clean. Pull the drain lever afterwards.
- New station: the Large 3D Printer. Rifle bodies are too big for the small printer, so the AKS-74U (level 2+) and the AR-15 (level 4+) now need the large one. It costs $2,400 at Clement's Print & Supply and appears on his shelf from level 2.
- The 3D printers now move while they print. The bed slides, the head traces each layer and the gantry climbs, each with its own sound.
- A P320 body prints in about 2 minutes.
- The P320 is now built from three parts: frame, barrel and slide.
- The recipe sheet now lies on the workbench, so you can read it while you build.
- When you place a station or a piece of furniture, the preview turns red if it would end up inside a wall.


Shops
- The smuggler's kiosk in Wabun Park sells the Workbench ($900) and the Parts Washer ($200).
- MoleWeb is now only for messages and cargo requests.
Quests & interface
- Learn the Trade has been reworked. The tracker is now a checklist, the waypoint always points to the next thing you need, you wash the parts while the body prints, and the job ends with selling your first pistol.
- The quest tracker moved to the top-left, and the big banners are gone.
- NPC speech now appears as subtitles at the bottom of the screen.
- The PHONE button shows an unread count and plays a sound when something arrives.
Co-op
- Joining a friend's online game has been reworked. The menu now tells you what's happening at each step ("Joining...", "Connecting...") and, if something fails, why.
- When the host goes back to the main menu, their game closes properly and leaves the list.
World
- Dan now opens his front door and walks out to meet you.
- Shopkeepers got poses that fit their spot: Frank sits in his chair, nurse Dana types at reception, Clement stands at his counter.
- The old Northside gang stash is now a repair workshop with three workers.
- Armed NPCs keep their guns holstered until there's real trouble.
- Your home: a new iron bed to sleep in, and the bed, sofa, table, chairs and fridge can be picked up and moved.
- Sit anywhere: press E on a chair, sofa or armchair to sit down.
Other changes
- A full in-game day now lasts 24 real minutes (one in-game hour is one real minute).
- Street cops can no longer be bribed on the spot. Bribes still work at checkpoints, at traffic stops and at the station desk.
- Mack at the shooting range now opens at 09:00 every morning.
- Lots of quest texts, hints and dialogue lines were updated.
Thanks for following along! Questions and feedback are always welcome in the Steam discussions.