Patch: zombie hand cursor, better horde call, best times for ruins

We Are The Horde · published · build 26283502

Horde call

  • Called zombies got stuck on benches, crates and market stalls and were shot there. Now, if a called zombie makes no progress for 0.8 seconds, it picks another spot at the rally point. If it is already close (at most 4 tiles beyond the rally area) or it fails three times, it stays where it is and fights from there.
  • Port Haven: crates and barrels on both sides of the market square, plus a bush and a trash can in the gull park, are gone.
  • Ashford: two metal plates in the factory yard are gone, together with pallets and a container they formed a trap.
  • All five cities were tested with a large horde and a horde call to random places every 15 seconds.

Zombies and residents

  • Zombies now grab any human standing right next to them (up to 1.6 tiles), even outside their own area and on the way to a horde call. Before, a resident could stand next to a zombie without being attacked.

Leaderboards

  • Ravaging a city with 3 stars again now counts as a time for "star 3". So you can improve your best time in finished cities too.

Interface

  • The mouse cursor is now a green, rotting zombie hand. You click with the fingertip.

The full game (build 26283502) and the demo (build 26283515) are updated. Save games carry over.