Mehr Action, bessere Turret-Steuerung und klarere Kampfziele

Space Memory TDG · published · build 26284921

This update brings memory matching and space combat closer together while fixing several input and timing issues.
- Automatic camera transition: Finding two matching pairs switches the camera to the turret. The firing time earned from both pairs is combined.
- More reliable shooting: Very short mouse clicks now register correctly as fire commands.
- Fairer timers: The memory round timer pauses during active firing windows. Mission time and firing time continue normally.
- Safer time purchases: Points are deducted only after the additional firing window activates successfully. Unavailable purchases now display the reason.
- Clearer combat HUD: Your current score, required score, and remaining firing time are easier to read.
- Compact target information: The default display focuses on essential target conditions and actions. Detailed technical information remains optional.
- Correct final scoring: The final firing window finishes before the result is calculated, so your last combat points count toward the outcome.
Find matching pairs, make the most of your firing windows, and chain quick kills to reach each sector’s score target!