The Great 48 · published · build 26277490
Some events and actions were inadvertently tied to FPS. This meant that in some games, difficulty was easier with a lower FPS and nearly impossible when greater than 144. All games should function independent of fps now.
A frequent pain point with players was getting to understand individual game mechanics in real time in Standard Mode. While a player could pause the game and access controls for that game, it was a clunky way to learn and could still be challenging.
You can now access Practice Mode from the Standard Mode game screen (lower right corner button).
A player can choose any one of the games to play and experiment with the controls and learn how to Win/Lose in a self-contained game instance.
JUMP INTO BOAT received a new win animation and sound effect
WIN A PRIZE should now animate correctly when the player loses