Alpha playtest v0.14.1

Fae & Fauna Playtest · published · build 26213217

Hello there wonderful Community!

Here comes a new patch, Steam playtest alpha 0.14.1.
Right on time for the spooky season.

Thank you A LOT again for signing up, reporting and engaging with us!
We truly value your feedback as a keystone for making a better game.
Please keep those thoughts and experiences coming!!

Don't forget that you can report the bugs either in the form (QR code from Main menu) or by achieving the Taste-Tester Role by going through the discord link in the playtest.

Again, we really appreciate taking your time to test and help us to make the game better. 

All the love, Tilla & Team.

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Fixes and improvements list:

Added a little bit of content in the Dewholm Graveyard

Added time-based npcs and interactive elements

Carrying actors should now work better

Updated the QR code for the feedback form (again)

Added some quests by the lumber mill

Fixed some broken quest markers

Fixed a bug where Gwen would not give you the forge but infinite money instead

Fixed a bug where the storm-wizard would not finish their Lightning Barrage ability

Jump Attack now requires higher heights

Fixed some misspelling errors in Gertrude's dialogue

Polish Gertrude's map description to fit more in-game

Multiple level design improvements to the Knytt Outpost location

New quests for the Guard Lookout Tower and Knytt Outpost

Fixed some AI pathfinding in Crystal Cave

Fixed some World Sites related to Luke's Questline

Reduced cooldown of Calikoi ability from 12s -> 10s

Lots of new content all around the open world

Rebalancing of resources available in the Open World

Started working on Saltwick island

Fixed a crash where tick-able objects sometimes were initialized incorrectly on worker threads (this was the most common reason for crashes in the Dewholm area)

Work done on the character customization system, mostly stuff under the hood (got a new hair style though :)).

GPU memory performance gain and improvements

Added random skins for pets when getting/crafting them

Added matching portraits for each skin

Fixed Felibat missing on the New Pet widget/UI when getting one.

Improvements on Pet Crafting Station (not completely exposed to the public yet :))

Fixed a bug where enemies and pets got stuck when seeing their target for the first time, just staring into the abyss.Various other minor bug fixes--------------------------------We've also been working on some more exciting things for the coming updates!

Alpha playtest v0.14.1 · Fae & Fauna Playtest patch notes · SteamPeaks