Acatalepsy · published · build 26282322
Attempted fix for clients seeing the incorrect level on the level loading screen.
Attempted fix for inventory not being cleared when a player dies in rare instances.
Fixed a bug that caused the battery task to remove two batteries from a client's inventory when the client had two or more batteries and interacted with the task.
Adjusted logic around picking up items and saving the inventory, hopefully preventing the inventory from not saving properly between levels.
Fixed the "Mall" notification from not showing up when entering the "Mall" level.
Adjusted logic around entering spectator, hopefully ensuring the proper spectating mode when a client dies.
Fixed a visual bug causing the adrenaline to read "-1/1" uses in the inventory. Now properly reads "1/1".
Items can no longer be dropped when the player is standing on the entrance lift or exit lift.
Hoping these changes fix some weird multiplayer bugs. I don't have time to do extensive testing, but the solutions implemented are potential fixes. Please bear with me as I find these fixes.
Remember that smaller content updates are less likely to appear going forward as I work on major changes.