Update Notes - October 28th

Guild Legends · published · build 26282831

Hello Heroes!

First I just want to give a big shout out to everyone who stopped by and played Guild Legends at GalaxyCon! HUNDREDS of adventurers stopped by to play, and the response was overwhelmingly positive! Your support truly means the world. Also, I saw a lot of opportunities for improvements while watching people play, so this patch is dedicated to everyone at the convention!

  • Health restored when revived in multiplayer has been increased from 4 to 12, giving heroes a lot more breathing room to recover.
  • A new blessing has been added to the shrines: "Fully Heal All Heroes", which will restore all heroes to full health (even those currently downed). The more dire your current situation, the greater chance it has of appearing!
  • The Super Ball has had its initial projectiles increased from 1 to 2, but its base damage has been reduced from 30 to 20 to compensate. This makes it a more viable prime weapon across the board.
  • Quest modifiers now increase both MMR and G gained for completing the quest (previously they only increased MMR).
  • The number of dead monsters to retain has been reduced from 200 to 50, significantly reducing clutter on the screen when remaining in a single area.
  • Dirt has been made dirtier (to distinguish it from lava and honey).
  • Trees have been changed in appearance to give them a square collision box instead of rounded edges. This is to fix an issue where trees placed near walls would create areas where players could get stuck.
  • Miniboss fights can no longer start if one is already active; they will be delayed until the existing pack is defeated. Boss fights will prevent minibosses from spawning entirely.
  • When arriving at an island in the Ocean stage, the camera will now pan down to show your arrival to make it more clear that you can disembark.
  • The "Make it count!" quest modifier has been reduced from a 5x multiplier to 2x.
  • Fixed an issue where joysticks didn't work on the quest map in the Ocean stage.
  • Fixed an issue where direction pointers weren't displaying at the edge of the screen if a hero had the Near-Sided weakness.
  • Fixed quest progress bars displaying on top of the navigation map in the Ocean stage.
  • Fixed an issue where only Player 1 could interact with the cat/fox at the end of the Missing Pet quest.
  • Fixed an issue where Jonathan could get stuck in multiplayer if their owner was too close to the edge of the screen.

That's all for this update. Happy Questing!

Update Notes - October 28th · Guild Legends patch notes · SteamPeaks