SweatyPanzer v2.3.9 is live. Here is what changed.
Changes
- Reworked Burn: fire now deals 3/5/8% of the shell's damage before armour zones, instead of 5/10/15% of the damage that reached the tank, so the amount is the same on every zone. Shells that bounce now set tanks alight too. Fire, from Burn or rockets, no longer shakes the burning tank's camera.
- Shells that hit a tank's roof or underside now score ROOF or BOTTOM instead of SIDE, in the kill feed and in the hit zone guide. Both deal the same 1.0x damage as SIDE, but Side plate and Hull down no longer reduce them.
- Arena bots now all start in the same tank until a player on the map rolls out in a tank picked with RESPAWN WITH. From then until the map changes, each bot respawns in its own tank, or in another tank of its class at B tier or above. Not in rookie games. Arena also deals bots by class: 2 light, 3 medium and 2 heavy.
- Reworked tank paint: even plate shading, a finish that catches the sun, a sky reflection on paint and gun steel, and chipped paint edges. Chips are not drawn on the WebGL2 fallback.
Fixes
- Fixed a bug where the tank card's "same tank, other gun" note in the Arena draw compared against the tank picked for the next life instead of the tank being driven.
- Fixed the lobby on short screens: the hangar's UNIFORM, ACCENT, CHARM, BARREL and TITLE categories could be out of reach, the feedback window's SEND button could scroll out of view, and the PLAY column could scroll sideways.
Read the patch notes on the site