Wheel of Death · published
New Vsync setting
The dynamic info text now more clearly tells you the total buffed value instead of a counter
The game remembers which screen you put it on
Option to mute the game when unfocused
Default framerate will start capped at 120
Setting CRT to 0 is now more optimised
Default speed for new players is now set to fast
Ariadne's Thread now looks at your played stitched cards, not generated ones
Treasure Seal now only triggers once and destroys itself
Clock Seal now only triggers once per round
Tower is now capped at 10 summons
Necronomicon now adds cards to bet for each one you destroyed that round
Gravity's range is now 2 instead of 3
Small wording changes on items for clarity
Finding duplicates of chips and cards in the shop now becomes harder, scaled with their rarity
Inferno numbers on the flames when selecting a hero were not centered properly
Illusion did not display itself or the stitched cards on hover
Reflection also did not properly display the stitched cards on hover
Triton's Conch was an Even synergy instead of Odd in the item hint
Kibotos did not show its amount in the info text
Globe of Atlas did not highlight pockets on hover
Thyrsus did not count draws from Knight heropower
Devil had some edge cases that could crash the game
A bunch of effects could still overflow the hand (Murder, Celestial, Astronomer, Gatekeeper, Suture, Squire, Chalice)
Leaving the tutorial and going back into a game could cause an issue with card draw
Gravity with multiple ball interactions could shift the balls visually to neighboring pocket
Ball manipulations could create empty gaps and floating balls visuals
Launching in compatibility mode would add too much glow
Selling a chip to get enough money for a roll in the shop didn't restore the roll button
Rare edge cases can make part of the screen unresponsive