Antarctic Showdown · published · build 26276615
Preparations for the full release are now underway. This patch marks the end of further updates to the beta version.
Beta 0.999 Update
AI Improvements
Fixed the artillery targeting marker moving outside the map at long ranges. AI now aims using the actual target position and available attack range.
AI can now observe bullets fired by a stealthed opponent, estimate the firing location, and return fire toward it.
AI now checks for pits and out-of-bounds hazards before rush attacks and chooses a safer attack direction when possible.
Adjusted AI to be less hesitant around turret warnings when it has sufficient movement speed and an advantage in health and firepower. Actual projectile avoidance remains active.
Improved the upper-right score display to keep the target at 6 when the AI needs six wins to win the match.
Combat and Display Fixes
Fixed being unable to recall a strongly thrown harpoon by pressing reload while it was still in flight.
Fixed dashing into walls while flying being blocked by a separate wall check.
Improved expiration handling for invincibility and protective shield effects.
Fixed the remaining Cat Lives counter not decreasing on the client.
Fixed shurikens dealing no damage to walls while piercing during recall.
Prevented repeated recall-piercing damage to the same wall.
Pause and Rematch
Pause requests can now be sent and accepted during upgrade selection in online matches.
Fixed pause request notifications disappearing immediately during upgrade selection.
Fixed the countdown unit displaying the Korean word for “seconds” in every language.
Fixed cases where simultaneous rematch selections could fail to register a vote or cause the game-over screen to reappear.
Returning to the Lobby and Leaving Online Sessions
Players can now return to the lobby through the options menu in both 1v1 and AI battles.
Added a Leave button to the options menu while connected to an online session.
Selecting Leave opens a Yes/No confirmation dialog. Yes becomes available after 5 seconds.
The opponent also sees a notification and the same countdown. The countdown continues while paused.
Notifications are cleared when leaving is canceled or the connection ends.
Added translations for the new messages in all 12 supported languages.
Disconnection Handling
Improved disconnection detection to address cases where the remaining player became stuck after a forced quit or connection loss.
If a guest leaves, the remaining host returns to the existing lobby.
If the host leaves, the remaining guest returns to the main menu and receives a disconnection notification.
Pause, upgrade selection, and leave notifications are cleared when returning.