Update 1.0.5

QuestAway · published

Balance

  • Thorns adjusted: a hero built only around thorns was too strong, in both PvE and PvP.

Market

  • Items that didn't drop for you (bought on the Market or received in the Mail) now say on their card that they can't go to Steam, and Transmute asks before using one. The item made with them can't go to Steam either and, if it used any item bought on the Market, even just one, it can't be sold on the Market.

Activity

  • Every chest you open, including the ones that open by themselves, now shows in the Activity what came out of it. When several open at once, it all goes on a single line.
  • The conduct rules window only shows the first time you open the game. After that, a summary of the rules shows in the Activity every time you open it.

Fixes

  • Players with Collect & Deposit no longer lose what they played: every few minutes the game went back to the last saved point, taking the gold, experience, Colossus damage and Arena points from that time with it. If you lost playtime, letters with the gold, XP and chests from that time arrive when you log in on this version.
  • If your game was stopped waiting for an update between October 24 and 27, a letter with the gold and XP your party would have earned in that time arrives when you log in.
  • With Instant chest opening on, the "A" that auto-opens each chest tier is hidden: chests already open as soon as they drop. Before, it stayed there and turning it off did nothing.
  • Moving the mouse quickly across the Skill Tree no longer slows the game down: each node's tooltip only opens when the mouse stops on it.
  • With Collect & Deposit, the Codex links that stored more chests (brown, blue and red) now also turn into +1% found gold each, like the cooldown links. With chests opening right away, storing more of them did nothing. The card of each glyph in the chest branch now shows the gold it gives instead.
  • The Send loot to stash switch, once turned off, no longer turns itself back on after a few minutes.
  • The Colossus victory celebration plays again after a win in the PvP Arena. Before, if you had won in PvP, the Colossus fell with no party, fireworks or fanfare.
  • In the Party window, the Buy button in the "Buy hero?" question works again: with the game window away from the middle of the screen, the click went straight through and nothing happened. The question now opens in the center of the window, and the Cancel button in questions has dark text, readable on the light button.
  • In the PvP Arena, the fight you watch is always the one that counted: when the game and the server were on different versions, the scene could end with your party standing while the banner said Defeat. The result and the points were already right.
  • Opening a chest with a gem in your Stash no longer shows that gem coming out of it: the animation shows what the chest really gave. No gem was lost; the one you saw was one you already had.
  • In the Clan Hunt, the fight you watch is also always the one that counted: with the game and the server on different versions, the damage could climb to one number while the result showed another.
  • Team notices in a window now open on their own, in the center of the screen, as soon as they arrive, even with every window closed. Before, the window only showed up when you went into Mail.
  • The Colossus health no longer breaks into two lines or spills out of the bar with numbers in the billions: the max health shows abbreviated (10B) and the exact number is in the bar's tooltip.
Update 1.0.5 · QuestAway patch notes · SteamPeaks