Interrogator 2 · published · build 26277485
A few months of work, thousands of rows of data, bugs squashed, plot issues fixed. Time to ask the question:
It's as good as it's gonna get.
The solution used in this game - a small embedding model paired with a vector database-proved to be a wellspring of issues. The initial challenges - inadequate data and poor mapping of player input to actions - gradually gave way to new ones: handling overly similar inputs and dealing with a lack of contextual knowledge.
Reviewing transcripts and adding data to the database solved some problems, only to exacerbate others. When the game responds correctly, players feel encouraged to exercise their own reasoning. The wilder their ideas, the more likely they are to end in disappointment.
Feedback data revealed that some players did manage to solve cases on their own, often at the cost of considerable frustration. Some had a good time, some experienced the occasional accidental humor, and one player even managed to trigger a cheat code by accident.
All in all, with the right attitude, it's worth a few hours.
Thank you for trying it out.