Multiplayer: a player joining a game in progress no longer desyncs when ships were still aiming at something that had just been destroyed
Multiplayer: low-ore map pins no longer block shots, sight and steering, which could desync the game
Multiplayer: loot boxes added by mods come along when a player joins, instead of desyncing them
Multiplayer: if one player's game can't run its optimized code, the join is refused with a message in chat instead of desyncing later
The autosave made when you lose the host keeps the map you'd explored
The Linux version opens in a full-screen window and skips a needless resize at launch, two causes of a freeze on start
The overheating glow is turned off while hidden, a cause of Mac crashes on big saves
Fixed rare errors while saving, loading, and driving a hauler by hand
Multiplayer: Mining Station bots go to the same asteroid for every player, a quick reconnect no longer brings you back as an empty character, and a client is no longer stuck on the map after the host loads with it open
Modded multiplayer games no longer desync after a load or a join
One failed save load no longer makes every later load fail until a restart
Fixed a crash on quit on macOS and a hang at startup in languages other than English
A smoother UI: the HUD, hover cards, chat and Research window cost less every frame, and your ship wobbles less at 90 fps
Steam Deck: the on-screen keyboard types capitals on Linux
A station's Land order works again while you ride its Command Core
Plus a dozen smaller window, tooltip and tech tree fixes
Fixes Fixes Fixes - Multiplayer Desync, Crash, and Native Linux Support · Final Factory patch notes · SteamPeaks