Patch 2.0.1

Master of Command · published · build 26279461

Visual:

- Improved the look of the shaders on good/excellent items to not be too thick (was a problem on specific resolutions)

- Fixed localization issue on auto-resolve results

- Updated unit trees to have higher maximum zoom-out level so you can view a full tree without needing to scroll

- Fixed sound effect not playing when user clicks “Allow Coalition Armies”

- French Guard Fusilier bust updated to have darker uniform

- Improved volume balancing of the new howitzer artillery sound effect

- Fixed some new officer hat sizes

Gameplay:

AI

- Each AI personality has its own preference to how close it wants to get to the player’s lines before firing. Some of the ones that stood further away struggled to get into a firing position, so they’ve been updated to get a little closer.

- Fixed AI Carolean Doctrine fixed to have its malus be slower morale recovery speed, whereas it was previously reducing reload speed

- Liechtenstein now suffers -25% cavalry combat effectiveness instead of -10%. This personality should also be more commonly seen.

- Vaubans’ effects changed from range & move speed loss to instead be stamina recovery speed -50% and stamina -20%. This is because the AI behaves poorly when it has its range reduced. And slower speed on a defensive AI isn’t noticeable.

- Since Vauban inherited stamina maluses, we changed Coehoorn’s stamina loss to instead be an army-wide army melee -25%

- Marlborough now suffers infantry melee -20% instead of army melee -20% since its other malus of melee damage received had been recently increased up to +20% for the whole army

Units/Combat

- Buffed Freikorps infantry stats slightly (accuracy and melee).

- Fixed a bug where the stamina malus on bayonets wasn’t being applied properly

- Slightly reduced the move speed on artillery which had been accidentally made to be too fast

Traits

- Intimidating trait corrected to be 10% morale damage instead of 20%.

- Rustic trait, was missing the movement speed buff for farmland

- Independent trait, forage modifier was deactivated 

- Lavish trait, morale & stamina were not hooked up correctly

Doctrine

- Gunsmiths doctrine buffed to be +15 ammo daily instead of +5

- Reformed Commissariat doctrine changed from -25% item slot cost to -30%

- Fixed a bug which broke Entrenched Commanders doctrine on Russia

- Fixed a bug which broke the Pomeranian Corps’ doctrine on Sweden

- Fixed a bug that broke Mass Mobilization doctrine

- Fixed a bug that broke Melee Discipline doctrine

- Fixed a bug that broke Sveaborg Principle in Swedish military school

- Fixed Concealed Skirmishing: Light Infantry would only get cover bonus in forests. Now they get cover effectiveness everywhere.

- Fixed Free Imperial Knights fixed so that Infantry and Cavalry morale recovery speed to be affected in command radius.

- Fixed The White Horse, corrected its malus to be lower morale outside of command radius rather than lower combat effectiveness

Other

- Fixed encounters in Act 3 which provided a recruit-tier unit. Recruits couldn’t appear in act 3 so the encounter would break.

Patch 2.0.1 · Master of Command patch notes · SteamPeaks