Greyward: Castaway Survival · published · build 26279218
Faster, smoother combat
Basic attacks swing faster, and every weapon now has a 3-hit combo with a heavier finisher.
Skills come out faster, and every skill's cooldown is shorter.
Your legs keep moving while you swing, so you can strike on the run.
The dead rise
The raiders that come for your camp at night are now skeletons. They claw up out of the ground in cracks of cold light.
The Bone Colossus is now a skeleton giant, and it bursts out of the ground when you wake it.
A guided start for new castaways
The First Steps quest now points the way. A gold arrow and a dotted trail on the ground lead you to each step: driftwood, the camp site, berry bushes, your first fight, the Workshop, the villagers.
The card shows your progress for each step, for example "3 / 5" driftwood.
While you're learning the basics, the bounty and quick-challenge panels stay out of the way. You can still find them in the Journal.
Four regions, walled apart
Rock ridges now divide the island into four regions: Mushroom Forest, Lake Meadow, Redrock Canyon and Chomper Swamp. Each runs from the fort out to the island's edge.
To travel between regions, head back through the camp and out another gate. The minimap shows the walls, and the guide arrow routes you through the right gate.
Rune tower
After you clear a floor, step into the glowing rune circle in the middle of the hall to go straight up to the next floor.
Item belt
All six combat item slots (keys 1–6) are always shown. A slot for an item you don't have is greyed out, so each item keeps its place and its key.
Fixes
Fixed movement keys that could stop working while held, or keep the castaway walking after you let go.
If a Vietnamese input method (Unikey, EVKey) is on, the game now reminds you to switch it to English while playing. These input methods can swallow key presses.
Thanks for playing, and for all the reports. Keep them coming!