The Explorator · published · build 26275003
Major Update & Devlog
Hi everyone! It’s been a while since my last update ːsteamhappyː
As planned, I’m beginning to roll out the next part of the story set in Atlantis, featuring new locations for you to explore! I hope you enjoy them. They took an incredible amount of time to create, twice as long as usual, in fact, because there’s twice the level of detail! ^^
Welcome to Atlantis
This update also includes some side levels, though not all of them are finished yet. I still need to complete the Crystal Bank, Jacob’s mysterious quest, and the customization of the chapter’s NPCs. I’m also adding ambient sounds to bring Atlantis to life. That said, new weapons are now available in the base’s shop !
The fairground area took quite a bit of time, as I created each unique asset by hand. I still feel it needs more animation, though, I’ll go back and add another layer of detail in the future
Alleys brimming with color (and goblins !)
The gameplay will be significantly more dynamic ; goblins will be far more numerous and dangerous, but you will acquire a valuable Explorator exoskeleton that speeds up your movements in combat and allows you to use consumables while fighting !
Keep an eye on the skies. I’ve started adding helicopters ! If you look carefully, you should be able to find a bazooka to deal with them easily.
I’ll release a patch in the coming days if any major issues are reported. I may also do some further optimization for the new volumetric lighting ; it’s quite demanding on performance, but, my goodness, I absolutely love how it looks !
Let’s talk about the future now.
The next update will take a little while; I want to focus on the levels for the final section, which takes place after the Atlantis portion concludes.
These are levels where I need to take my time to experiment with level design and visuals. I need to establish a solid foundation to stay on track with my schedule, as the game is slated for release around the middle of next year. Once that foundation is set, I’ll return to finish the Atlantis section. I’ll put together a newsletter featuring screenshots from the final part, just to show you that I haven’t been sitting idle !
I’m going to take some time to experiment with a few things, but I promise it will be worth it !
I expect the next major update to arrive in March. After that, I’ll shift my focus toward the release date, and, more importantly, the game’s story. I feel it isn’t currently highlighted enough, so I plan to incorporate several cinematic sequences to give it greater prominence.
Unfortunately, I still haven't found a publisher, and I think that’s a lost cause. I really wish I could have secured a budget for voice acting in the dialogue and cutscenes, as well as some help with level design and animation, but then again, I’ve been working almost entirely on my own for a while now, so I’m used to it ^^"
Oh, I’ve also added some new console cheats for you to have a bit of fun outside of the main gameplay,
in case you want to explore at your own pace! I’ve included a summary of them here.
Press right Alt and 'é' to activate the console.
HUD-On : Displays all HUDs in the list
HUD-Off : Hides all HUDs in the list
invisible : Undetectable by enemies; type again to disable
god : Invincible; type again to disable
no enemies : Hides enemies; type again to bring them back
I’ve also added a "no shake" option in the settings for those who struggle with camera-shake effects.
Thanks again for all the support. I’ll keep you updated via a newsletter on the progress of the "final" part. I’m really looking forward to working on it, as it’s going to be something quite "special." ːsteammockingː
Syd