Blood Rush · published · build 26274649
The time has come!
The second large Blood Rush update is here! While I was working on smaller updates (and less small, remember the August update??) the last 6 months, I've been working secretly on this, a massive update with a lot of new content. Earlier updates allowed me to prepare the required code backend in order to make this update possible.
To celebrate the launch of this big update the game is exceptionnaly on sale at 20% off!
Everything ends up in Foraminis.
Blood Rush keeps gettings suggestions for an endless mode, and I get it, this would be perfect for the game, when a run usually ends after Otium, for now, an endless run only stops when you die.
This gamemode is completely different from the base game, you won't see the usual arenas or room you are used to, each arena is made for this mode and this mode only. There is about 50 new rooms to fight in the endless mode, more could come too!
In Foraminis, you are not allowed to rest, while playing the endless gamemode the game dictates its rythm, don't be late or the ground might break below your feet before you cleared a wave sending you below with even more foes.
The longer you stay alive in the gamemode, the harder it gets, new ennemies are coming in bigger numbers, the flow gets harder to regenerate and bosses will come and fight you in teams.
The gamemode needs to be unlocked via a new quest available in the Vires hub, expect some regular runs before unlocking it.
When Blood Rush launched a year ago, it shipped with 5 relics.
Fire, Blood, Electricity, Radiations and Force. While the relics have gotten stronger and offer a lot of new miracles, but I never added a new relic.
Hell is now providing a brand new relic to help you in your journey, Sebaste's feet.
Sebaste's feet allows you to drain miracles revolving around freezing foes to slow them down and attacking them with icicles and blizzards.
The new relic comes with 15 new miracles including 2 new spells (and the ability to infuse your weapon).
Blood Rush allows you to increase the difficulty with 4 different rings, and the game is STILL TOO EASY FOR SOME OF YOU! HOW IS THIS EVEN POSSIBLE ??!
This update comes with a brand new ring representing Envy and granting your ennemies brand new abilities. These abilities are here to compensate some of their weaknesses, making your journey through Hell harder.
Assassins might tore off one of their arm to use it as a weapon, Harpies might try to dodge you and Spouses will teleport under some conditions. Nothing makes them boss like but everyone having new abilities will make the game harder.
If this is still too easy. Two more rings are coming.
This has to be one of the most suggested feature from players, so i added it to the game. Throwing your weapons to kill your foes is now a viable strategy.
In order to make it easier weapons can now be pushed up when your slam nearby.
The damage is calculated from :
The weapon's weight.
The thrown weapon's travel time.
The weapon's tier.
Infused weapons can infuse your targets.
The Coliseum now has a brand new corridor to transition to Pleonexia.
Pleonexia now has a brand new corridor to transition to the Labyrinth.
There is a very rare chance that a relic will spawn broken.
Added a new event room for Vires.
Added a new draw animation.
Added a chest to upgrade weapons.
Added spawn points for the weapon chest.
Added a codex page for Foraminis.
The codex now has a new category with a lot of stats about your runs.
You can now parry your own weapons.
Added some indicators above Pandora's box to represent the rings.
Each ring is now associated with a sigil.
Added a ring tab for the debug menu.
✨Update the constraint spell animation to recreate the one from the alpha.
Revamped the chains effect.
New achievements!
Hogs deal more damage when hit.
Exploding a hog can spawn coins on the ground.
Slowed Daedalus' rotation speed when attacking.
The antichrist's blood blade attacks have less post ability delay.
Fixes:
-Fixed Daedalus' not being able to extinguish fire while airborn.
-Fixed some corpses normals.
-Fixed some effects not dispawning.
-Unlocking a relic will update the infusion list in the tab menu.
-Breaking Tyche's statue didn't prevent from updating the seed.
New version is 0.6.0.0