Hi everyone,
A quick hotfix. Most of it is about reading the game more comfortably: bigger letters where there was room, calmer colors, and text that fits in every language. There are also a few small fixes and interface changes.
Easier to read
- The map HUD now uses the biggest letter that fits each box, in a warm cream that no longer glares. The time meter and the POWER line in tooltips read on any background.
- Town panels (rumors, shop items, contracts, inn beds and the forge) have bigger text and still fit their paper in every language.
- The first page of the ROSTER is now written on its paper: vitality, attributes, combat efficiency, wounds, the service record and weapon mastery.
- Contract cards in the LEDGER and standings in POLITICS now use the same scale.
- The combat bottom bar reads as one piece: each action button shows one letter with its key on a small tab, and life and fatigue sit on the same panel.
- The KNOWLEDGE window grows with the text size, like SETTINGS and the CODEX.
- Character creation is easier to read, and the note at the start of a New Game is now in lowercase, bigger and with more space between lines.
- Loading screens: every tip now fits on one line, in cream ink on a dark background.
- On small screens like the Steam Deck, text no longer drops below a readable size. Nothing changes at 1080p or above.
- Nights are a little brighter by default: NIGHT VISIBILITY now starts on LOW, and it also lightens the night in rain and storms, where it was needed most.
Fixes
- RECOVERED SPOILS after a battle counted from your purse before the fight to your purse after it. It now counts up from 0 to what that fight actually paid.
- In the ROSTER, W and S no longer select a stash slot by accident.
- The settlement card that shows on hover no longer covers what your cursor is pointing at.
- The line spoken by a newly hired mercenary moves out of the way when the mouse is under it.
- In the market, item portraits no longer jump around: each one is centered and the description stays at two lines.
- In character creation, the Reroll tooltip stays quiet after a click until you move the mouse away and back.
- Names repeated far too often inside a company. The pool of names grew from 174 to 883.
Small changes
- Market: right click marks pieces in SELL ITEMS, and one button sells everything you marked.
- The fair's stall for buying and selling now looks like the town market.
- The WANTED poster in the LEDGER is now the same poster you see on the guild board.
- ROSTER: a click or SPACE finishes the level-up animation, and a piece dropped on the drop strip is thrown away after you confirm.
- On the paused map, clicking your captain's portrait brings the view back to your company.
- Settings: AUDIO now has its own RESTORE DEFAULTS button, and the new PRE-BATTLE SCENES option turns off the short comic scene before a fight. It stays on by default.
- Encounters: the answers are grouped, fighting and leaving are always in the same place, and an ambush is described before the fight starts.
- When you catch up with a band that is running away, you can now CLOSE IN or HOLD BACK instead of always springing an ambush.
- Character creation: your captain now stands in the rain, with mud on the boots.
- Many faces were repainted.
Languages
- All the new text is translated into all 14 languages.
- Loading tips are shorter in every language.
- Russian and Chinese got another full reading pass, and what we learned from it was carried over to the other languages.
- Russian, Ukrainian, Polish and Czech: a name after a preposition now takes the right case.
Thanks for playing and for every report. We keep reading the discussions.