0.1.4250

Mitts Playtest · published · build 26273847

Mitts 0.1.4250


A follow-up polish patch on the goalie and puck overhaul, plus a fundamental change under the hood: the game's simulation and network rates have both been lowered to ease the load the last few patches have put on the host.

⚙️ Simulation & network rate

  • The game's physics simulation now runs at 90 steps per second (down from 120), and the online update rate at 45 times per second (down from 60) — intended to ease the host's CPU load, which has grown a lot as the simulation (the new goalie especially) has gotten more complex over recent patches. Every system that timed itself by counting simulation steps instead of real time has been re-tuned to still behave the same in real time at the new rate, including the goalie's pushes and slides landing exactly where they're designed to.
  • Should run a bit lighter under the hood generally — a hot path in the stick/blade handling code also moved to native code for speed, with no behavior change.

🥅 Goalie

  • Fixed the goalie getting no save attempt at all on a quick rebound shot that caught him mid-drop, mid-rise, or mid-recovery from his last save.
  • Fixed a new save sometimes grabbing the wrong hand while the last save's hand was still on its way back, causing a visible 0.2m jump.
  • New mask look: the cage is now a proper "cat-eye" style with curved arcs forming distinct eye lenses, instead of a plain straight-bar grid.
  • Pads, blocker, and trapper are now one matched white set trimmed in your team's color — the realistic look most NHL goalies actually wear — instead of the blocker and trapper picking up a mismatched glove color.

🏒 Wrist shots

  • Fixed a shot aimed back across your own body still carrying 60% power — power now properly tapers down toward that angle instead of staying high.
  • Fixed your shoulders always squaring fully to your aim regardless of the shot — they now turn only as much as your body is actually driving the shot, so a weak, arms-only release doesn't spin your torso around unrealistically.
  • Your own skating motion now carries into your wrist shots and quick passes — skating into a shot adds pace, skating away takes it off, while the puck still goes exactly where you aimed.
  • Fixed a "soft touch" shot or pass coming out much harder than intended while skating at speed — the minimum touch is now a real, fixed pace on the ice rather than a push value inflated by your own speed.
  • Fixed bots failing to recognize a teammate's soft, deliberate release as a pass — they now move to collect it properly instead of just racing for it like any loose puck.

🎨 Crowd & arena

  • The crowd no longer looks like boxes — spectators are now properly posed figures with painted faces, arms resting in their laps and raised when excited. Rinkside staff get the same upgrade, and distant/upper-deck rows use a cheaper simplified figure to keep performance in check.
  • Fixed the Crowd Density "Low" and "Off" settings hiding the entire arena — seats, benches, the officials' table, the ribbon board, banners, house lights, even reflections — instead of just simplifying or hiding the spectators themselves.

💇 New cosmetics

  • New hairstyles: mullet, buzz cut, shaggy. New facial hair: horseshoe mustache, and a long beard.
  • "Long hair" is retired — existing picks of it now show as shaggy automatically, no need to change anything.

🏒 Faceoffs

  • Fixed 5v5 defensive-zone faceoff alignment — defenders and wingers now line up in the common real alignment (strong-side D on the boards hash, wingers paired at the inside hash, weak-side D at the net front) instead of an awkward stack that left both points easy to reach on a lost draw. Applies to everyone lining up for the draw, not just bots.

🎬 Presentation

  • Fixed skater heads staring at where a shot was aimed even after the puck had already rebounded elsewhere, and fixed a head snapping instantly from one side to the other when your aim crossed straight behind you.
  • Fixed other players' heads not tracking anything at all when watched by another client online, and fixed a remote puck carrier never nodding down to look at the puck for anyone but themselves.
  • Fixed the goal-celebration raised stick drawing far too short, like a stub — it now properly extends to full length overhead. Also fixed the fist-pump and knee-bounce not appearing during the slowed replay, and fixed a bot's own stick-raise not showing for other players watching.
  • Fixed the puck's team logo print not matching its actual spin, and fixed its ice-scrape trail reading as a dotted line instead of one continuous scrape after the puck's size was reduced last patch.

🎨 Kits

  • A broad color and detail polish pass across most of the roster — Lime, Dragonfruit, Blackberry, Peach, Cherry, Coconut, Plum, Lemon, Blueberry, and Pomegranate all received kit touch-ups.
  • Fixed long player names overflowing their name card — names are now capped at 16 characters, and jersey lettering resizes to fit between the shoulder caps.

Compatibility

  • Network protocol updated this patch (the simulation and network rate change) — everyone needs this build to play together.
0.1.4250 · Mitts Playtest patch notes · SteamPeaks