Champions Online · published
Blood Moon
Added Dark Jester Cape costume to the event mission store.
Added Dark Jester shoulders, Dark Jester bracers, and Moth chest costumes to the event store.
Added Arcane Influence 7 as a possible drop from Takofanes.
Added Enchanted Strikes, Thousand Spells, Arcane Palm Strike, and Sorcerer's Fist power variant devices as possible drops from Takofanes.
Reduced the cooldown on the Thrash of the Lich King open mission to 30 minutes (from 60).
Slightly reduced the health on Harbinger of Woe.
Added a new perk for logging in during Bloodmoon, added the 2024 login perk to the event store.
ZEN Store
From now until November 10th, the Fireball Roll Key Pack will be available.
Cost: 3000 ZEN
35x Cosmic Keys of Power
1x Legendary Magical Residue Crystal
1x Fireball Roll Travel Pack. This pack contains unlocks for: Fireball Roll, Prismatic Fireball Roll, Shadow Fireball Roll and Radiant Fireball Roll.
Tailor
Added additional Jester patterns to chest tights.
Made the detail option optional for the Archer chest.
Added a new pattern for the Bat Wing arm accessory.
Fixed an issue where the Modern Sapphire jacket clipped on the female avatar.
Fixed an issue where the Valerian Scarlet Glow Tights were not unlocking certain material options.
Fixed an issue where the Dark Jester shoulders did not mirror on the male avatar.
Specializations
Upper Hand now applies when you have any named resistance debuff on a target.
Powers
Misc
Mystified: Added a small heal proc when attacking a target affected by a Curse.
Jinxed: This effect now deals damage when it expires.
Updated tooltips for powers that apply Jinxed and Mystified.
Fixed an issue where One Hundred Hands had a max duration of 2.5 instead of 3 seconds.
Added choosable costumes for Pyromancer's Blades and Warlock's Blades.
Fixed an issue where the visuals did not scale with height.
Updated Eldritch Blast to have a better scaling chance to apply Mystified.
Fixed an issue where Pestilence's resistance debuff was not scaling.
New Power: Rapid Strikes
Tier 0 Unarmed Martial Arts
Deals melee Crushing damage and applies Sudden Strike when completing a combo.
Adv (2): Applies Demolish to the primary target when completing a combo.
Adv (2): Applies Harness Energy when completing a combo, increasing your chance to critically hit. Stacks until you critically hit.
Adv (1): Applies Sudden Strike on every hit.
Adv (1): Knocks down your primary target when completing a combo.
Power Variant Devices
New: Enchanted Strikes
Scales off of Rapid Strikes
Deals melee Magic damage and has a chance to apply Jinxed.
If you own a Circle power, and are not currently affected by it, increases the cost of this power and summons it when completing a combo. If you own multiple Circle powers, your current role decides which one is summoned.
The circle scales based on the rank of your owned circles.
New: Arcane Palm Strike
Scales off of Open Palm Strike
25ft Range, 4ft Cylinder
Deals melee Magic damage and has a chance to Stun targets.
If you are affected by an Enchantment, applies Hexed on full charge to your primary target, and has a chance to apply to secondary targets. Refreshes on tap.
New: Thousand Spells
Scales off of one Hundred Hands
10ft, 120 degree cone
Deals melee Magic damage and has a chance to apply Bane.
New: Sorcerer's Fist
Scales off of Burning Chi Fist
Deals melee Magic Damage.
Scaling chance to apply Mystified to you.
At one stack of Mystified: Increases base damage by 30% if your target is affected by Hexed.
At two stacks of Mystified: If you have Warlock's Blades out, if Sorcerer's Fist is fully charged, adds 10 seconds onto the duration (cannot exceed base duration).
At three stacks of Mystified: Applies Arcane Knowledge, which removes the debuffs from Circle powers (like the cost penalty from Circle of Primal Dominion, or heal penalty from Circle of Ebon Wrath).