Alpha 4.0.0 - Playtest 1

major update

Crucible Of Time · published

First version ready for playtesting! W00t!

New

  • The tech tree now lays out each age in three columns with shared lines that are easier to follow.
  • The Great People and Relics window is now a full screen with a city column and a Recommend tab. Open it from the new Great People tab on the bottom bar.
  • Great people and relics can now be taken back out of a city.
  • The city inspector shows its buildings as a strip of icons over the map. Click one to open its Crucipedia page.
  • City goods are split into Imported Goods and Local Goods. Click a good to filter the trade routes by it.
  • Trade views show one route list with the running routes at the end. A new Active filter shows only those.
  • A badge on a trade route shows how many copies of a good it carries.
  • When every caravan is busy you can Swap one onto a new route instead.
  • The Caravan Manager has bigger rows and goods tiles. New sorts cover Science, Production and Culture.
  • The production card has an Auto Govern button that hands the city to its governor.
  • A new Units tab toggle keeps newly built units from joining a stack. Fortified stacks show a badge.
  • Shift+click a unit portrait to select every unit up to the last one you clicked.
  • Auto sort now fills your strongest stack first.
  • The Diplomacy tab tells each leader's mood in words along with its main reason.
  • The denouncement card has an Ignore button.
  • Internet games can now have a password. Host Private is now called Host Friends.
  • Quick Play adds Resource Abundance and an Advanced Settings section for climate, rivers and map wrap.
  • Visible ruins pulse green while a unit is selected, to help low-vision players.
  • Minimap filter buttons are bigger, carry word labels and stay pressed while on.
  • AI armies now bombard a city down first and then attack with every stack on the same turn.
  • The AI keeps pressing an assault, pillages while it waits for reinforcements and picks off weak stacks left in the open.
  • AI civs now build horse units and share their horses between cities.
  • AI founders adopt their own religion as soon as it reaches their capital.
  • Riots now sound like booing crowds.
  • Many buildings, religions and city moods have new icons.
  • Suiko and Qin Shi Huang have new dialogue and biographies.
  • Leader texts and icons that are still stand-ins carry a note saying so.
  • Warlord and village events have been rewritten. One warlord camp can now hand over slaves if you run Slavery.
  • Much of the game's text is shorter and clearer, from the Crucipedia to tooltips.
  • The demo's halfway card now appears when you learn Feudal Estates.

Balance

  • Denouncements now last 20 turns (was 15). The first 10 are the warning (was 3).
  • A fully warned war costs no Integrity (was 5). Declaring sooner costs part of the surprise price.
  • Declaring war on a nearby neighbour of your own state faith costs 10 more Integrity.
  • Destroying a civilization costs 10 Integrity.
  • Friends of your target are twice as angry when you declare war (16 and 8, was 8 and 4).
  • Religion weighs more in relations. A different faith counts 14 against (was 10), a shared faith 10 in favour (was 6) and a founder and its converts 14 in favour (was 10).
  • A civ without a faith now counts 8 against civs that have one (was 3).
  • A civ is now in the latest age it has learned any tech of. One leftover tech no longer holds you back a whole age.
  • Archery, Equestrianism, Masonry, Polytheism and Pottery move to the Prehistoric age. Drama, Hulls and Maritime Trade move to the Ancient age.
  • Monarchy moves to the Medieval age and Civil Engineering to the Renaissance. Religion is renamed Reincarnation.
  • Clear Forest is now free and takes 2 turns. Improvements ordered onto a forest wait for the clearing to finish.
  • Republic and Democracy have 4 wildcard policy slots (was 3).
  • Courthouses cut their own city's empire size penalty by 5% and its distance upkeep by half.
  • City defenses regrow only after 5 turns without a bombard (was 3).
  • Selling warlord captives at the slavers' market costs 2 Integrity (was 10).
  • Warlord camps field more troops on harder difficulty levels and fewer on easier ones.
  • The demo no longer includes Corporations or the Stock Exchange.

Fixed

  • Fixed peace being offered by accident. Every peace offer now asks you to confirm and keys no longer press buttons on the screen.
  • Saves from earlier versions keep loading after an update instead of failing with a loading error.
  • A player re-seated in a loaded multiplayer game shows their civ in the lobby instead of "Uninitialized".
  • You are no longer asked to pick a tech before founding your first city.
  • Government policy slots no longer run over the Apply button.
  • Picking a wonder from the production card no longer places it under the button.
  • Public Works no longer suggests Fish Boats outside your city limits.
  • Ships picked out of a fleet no longer path over land.
  • Declaring war at a border no longer pushes your army back out.
  • Damage from bombarding an empty city is no longer undone at the end of the turn.
  • Barbarians no longer get stuck at closed borders for hundreds of turns.
  • AI allies in a joint war no longer pay an Integrity penalty for joining on the agreed day.
  • Pop-ups wait while you drag a unit's path. The battle pin draws above unit flags and is easier to click.
  • The Units tab updates after an upgrade, a fortify or boarding a ship.
  • Closing the Crucipedia no longer closes the city inspector.
  • The turn count on a build option no longer jumps into place.
  • City yields shrink to fit instead of being cut off at 1080p.
  • The forest clearing sound now plays.
  • Quick Play leader cards no longer turn green under the cursor.