Important Changes to the Grind Level System!

Grindwick · published · build 26271260

Unfortunately, the system that was supposed to encourage players to return to older maps ended up having the exact opposite effect. Instead of adding variety to the gameplay, it made leaving the very first map simply not worth it.

That's why the Grind Level System is undergoing major changes, along with the overall monster balance.

What's changing?

Monsters at higher Grind Levels are becoming SIGNIFICANTLY stronger. For example, monsters at GL5 are now stronger than monsters on the next map at GL0. This means that if your goal is to maximize EXP/h, moving to the next map will generally be the better choice. High GL should be a real challenge, not the easiest way to farm EXP.

Progressing to new maps will be more rewarding. Character progression and discovering new locations should be the natural way to gain experience faster.

I've rebalanced all monsters across the game. They should now be easier to fight, while still providing a decent challenge. Average survivability at GL0 should increase by approximately 30%.

I'm increasing the base EXP of all monsters. This should make progression through new maps much more enjoyable.

What's Next for the Grind Level System?

There's something important I want to share.

THE GRIND LEVEL SYSTEM (GL) IS BECOMING GRINDWICK'S FLAGSHIP FEATURE!

This is the system I want to focus on developing first. I have some really big plans for it, and I want it to eventually become one of the defining features that sets Grindwick apart from other games.

These changes are just the beginning. I'll keep you updated on all future ideas and improvements.

Thank you for all the reports and feedback. It's thanks to you that I can identify problems so quickly and keep improving the game!

Best regards,
Patryk