SpacePorts · published · build 26269832
Something is drifting out there. Fleets crossing anything below high-sec space can now stumble on dead ships mid-warp, and the choice is yours: scan it first, board it for the salvage, or leave it drifting. Some wrecks are clean, some are pirate-rigged with booby traps, sabotage or tripwires that call in a raiding wing, and some carry an alien infection: a virus, a parasite, or spores that land you in quarantine. The riskier the wreck, the bigger the haul.
Pirate Intel and Alien Intel in the Citadel now also put demolition specialists and xenobiologists aboard every fleet. They identify the hazard, neutralise it far more often, and halve the damage when it still goes off.
Online rounds: the lottery ticket window now opens by itself in the last 3 hours before each draw if you haven’t bought a ticket yet.