You asked for more to reach for, and for crafting and gear with real depth. This is that update.
Every skill has new tiers up to the cap: Ashwood and Heartoak, Starmoss and Dawnlily, the Great Stag and the Frost Bear, Glass Eel and King Carp, Moonsilver and Starstone.
Yew, Frostcap, gem prospecting, Bramble Cordial and more fill the long mid-game stretches.
Three new boss trials. Old Mossback, the Bog-Warden, an ancient snapping turtle with a bog grown on his shell, now holds the Old Road between Warlord Vane and Ironhide. Mother Hoarwing, the Great Snow Owl, rules the Frostmarch. And beyond her waits the final trial: Rimefang, the Frost Wyrm. Come prepared.
Every weapon and armour you forge rolls Common, Fine (+10%) or Masterwork (+25%). Skill and luck improve the odds.
Forge again for a finer piece. You always fight with your best; salvage the spares for materials.
Your Warden now fights with the weapon and wears the armour you have equipped. A warhammer swings as a warhammer, a spear thrusts as a spear, and bronze, steel, mithril or starstone each have their own colour.
A ring, an amulet and a charm: nine pieces, each with its own blessing, made from silver, gems and keepsakes. Silver ore, raw gems, elk antler and berries finally have a use.
Six named uniques forged from the trophies of great beasts, each with a lasting bonus (your relics stay attuned).
Three gear sets reward wearing matched pieces.
Level 50 is no longer the end: experience past the cap buys Swift, Plenty and Lore perks, skill by skill.
Achievements now unlock, on Windows, Mac and Linux. Any you have already earned are granted the next time you launch the game, so nothing you did before this update is lost.
Time to your next unlock. Each skill now shows what you unlock next and how long until you reach it, for example "Next: Cut Ashwood in ~12 min", with a progress bar and your experience to go.
Tidier patrol and boss screens. The boss's name, health and next strike sit together on one plate, your Warden's health is front and centre, and the finer details are a hover away.
The pedlar only sells curios by default, and shows you exactly what will be sold and for how much before anything leaves your satchel. Your crafting materials are never sold unless you choose to sell them.
Rare events never pause your progress, and open menus no longer stop them appearing. An event now waits politely behind a small badge until you are ready, so you can leave Wildmark running.
Eight new achievements, new journal entries that introduce each system, and new icons throughout.
Creatures no longer jump sideways when they attack, and boss names and health are readable on a plate beneath every boss.
Enemy health and the floating damage, experience and loot numbers are now crisp and sharp.
Your saves carry straight over. Thank you for every review, post and bug report: this update exists because you took the time to write them. Keep them coming in the discussions or on our Discord.