Banana Kingdom · published · build 26269415
Hi everyone!
This update adds a bunch of features, mostly ones requested in your feedback.
● Hard mode now comes in 2 types
・Weaker You (the previous hard mode): ATK -20%, max HP -25%, Commander Gauge gain -50%
・Stronger Foes: enemy CPU income +20%, Commander Gauge gain +20%, castles start at LV1, bases they capture become LV2 (except mines)
・High scores are recorded separately for each type
・Also selectable in the campaign
・Added "Hard- / Hard+" to the map list filter
● Map Editor
You can now set specific commanders, alliances and BGM for the maps you make.
This lets you build things like puzzle maps that use commander skills.
・Set a song for the map (with preview)
・Set roles, commanders and alliances for the map
・Save screen reorganized (overwriting another file is now on its own screen)
The editor's scrollbar was the only thing still using the default Godot look, so I gave it a handmade banana-style design.
Commanders
・Narcier: "Marionette" now targets 1 unit instead of an area. (It was always meant to be 1 unit, but a bug made it an area.)
・Added the achievement "Plodding Steed" (add a Cavalry to a unit led by a Banner)
・Songs for Roef, Halbarm, Kabal and Narcier temporarily changed (being remade)
・CPU improvements
That's all for now.
Happy harvesting!