Co-op
- Guests now see what the host sees. The boss health bar, badge and glow, enemy attack warnings and spell effects all show up for every player. Flying enemies (like the Phalanx) look right on a guest's screen. Enemy projectiles wiped out by the portal now disappear for guests too.
- Downed players are now visible. A fallen character lies where they fell, with a revive ring that lights up while someone is reviving them, and a marker at the edge of the screen shows how far the revive has got.
- Enemies no longer spawn in plain view of a player who has wandered away from the host. They now arrive off every player's screen.
- Objective reward cards now roll the same grades for everyone. Before, the host and guests were rolling from different ranges.
- A weapon cache now shows as an Altar of Ascension to a player whose weapon slots are full, so it looks like what it will actually give them.
- Fixed a guest's character freezing on their own screen after swapping characters back and forth at the campfire.
- A guest who abandons a run now leaves the party cleanly and goes back to their own campfire, instead of getting stuck on a loading screen. The confirm prompt now says it will leave the party.
- Trying to join a party on a different game version is now refused with a clear message. Joining a full party or a run that has already started now tells you so, instead of waiting forever.
- Perk choices are sturdier: if a card fails to appear, it is retried instead of being lost. This may fix players seeing only "waiting for others" after a level-up.
Note: Everyone in a co-op party needs this update to play together.
End-of-Map Summary
- The replay now shows every party member's path in their own colour, with a name legend, and the boss moving around the map.
Objectives
- Stat altar rewards (like "+6 Max health") now float above the players who got them, and the altar bursts into a small celebration when it's completed.
Settings
- New option: Settings > General > Pause when the window loses focus. It's on by default. Turn it off to keep a run going when you click away from the game. Minimising still pauses a solo run.
Performance
- Engine update with minor graphics performance improvements.