LuaQuest · published
It isn't playable yet: think of this as a sneak peek. We're working on two fronts at once. You won't see the first one, but you'll feel it: the game's 3D engine is getting smoother. The second one is very visible: Datacenter, a DLC where you run your company in first person. And it will be free.
Before your graphics card draws a frame, your processor prepares it: which objects are visible, how far away they are, which shadows they cast. That's the work we've rebuilt in LuaQuest Engine, our in-house engine.
Every core of your CPU at work. Before, a single core prepared each frame. Now that work is shared across all your cores, right down to drawing the interface.
Instructions for the graphics card are written at the same time. The stages of a frame (shadows, scene, effects) are prepared together instead of one after another.
Leaner shadows. Nearby shadows are updated every frame so they stay sharp. Distant shadows, which barely change, are updated every other frame.
Only what moves is sent to the graphics card. A building doesn't move, so the game no longer resends it every frame. Only moving objects are updated.
Memory that adapts to your graphics card. The space set aside for textures now follows your card's memory instead of one fixed value for everyone.
What it means for you: a smoother game and a lighter load on your CPU. You should feel it most on modest processors, on high refresh rate screens, and as the city keeps growing.
Until now, the CPU has been sorting the objects to draw. We're working on GPU-driven rendering: the graphics card itself picks what's visible and at what level of detail, then draws it all in one go. The CPU has almost nothing left to do for the scenery. It already runs in our test builds, but it's a big change: it still has to prove itself before it reaches you.
At night, building windows light up, all the way to the horizon: the city no longer vanishes into the dark.
Street lamps light the streets better.
The same street at night: lit shop windows, and windows glowing all the way to the horizon.