Keystone Library · published · build 26180260
The previous Keystone Library update was big, it finalized many new "game features" and added a lot of polish to the game. But after a break and looking again we had a few major problems.
1 - High resolutions monitors could not play the game.
2 - The game was bugged in quite a few places.
3 - Many chapters of the game were TEDIOUS TO PLAY.
Ouch! That last one was one of my personal biggest concerns. And I addressed that thoroughly in this update.
QUESTS - Easier to craft and easier objectives. Also fixed the image system for objects in the scene. I will be adding tons of images for everything soon.
BATTLE - Added a dice roll mechanic to make each attack more exciting. Updated the interface for easier flow. This is much better now.
CIRCUIT PUZZLE - Made this puzzle's interface MUCH EASIER and added more effects and sound. I like this one now.
POKER - Improved interface. Sound effects and more.
So you can actually play the game now :)
Improved support for high-resolution displays, including 1440p and 4K.
Reworked viewport scaling to keep text, interfaces, and gameplay readable at different resolutions.
Added explicit 1080p (1920×1080) support.
Improved fullscreen, maximized, and windowed transitions.
Streamlined several minigames to reduce unnecessary steps and make controls more intuitive.
Improved keyboard input, including fixes for uppercase typing.
Simplified Quest interactions, including crafting and gifting.
Improved Circuit gameplay with easier password discovery, clearer decryption instructions, and smoother movement controls.
Introduced a two-dice combat mechanic to Battle, allowing players to roll for attack bonuses, including special rewards for doubles.
Improved Battle action-point handling and fixed an intermittent grenade-related crash.
Simplified Poker controls for selecting cards, discarding, playing hands, and returning to the terminal.
Improved Poker card animations, timing, and special-action feedback.
Completely redesigned the START screen with a cleaner, more professional layout.
Added Early Access information and a welcome message.
Added a mouse-accessible EXIT button.
Improved visual feedback for gameplay actions and interactions.
Expanded sound feedback throughout Quest, Circuit, Battle, and Poker.
Added dice-rolling audio and special feedback for successful rolls.
Improved timing and synchronization between animations and sounds.