Improvements | Fixes

Another Tavern Simulator · published · build 26170043

Hi everyone :)
Thanks to everyone who writes in about improving the game!
All week I kept polishing things and quietly rolling out updates, but didn’t post about them in the news (shame on me), so here’s a rough list of everything since October 15:

Improvements

  • An orders list on screen: pictures of the ordered drinks and food, with a tick once an order is delivered.

  • Inn lodgers are shown to the left of the minimap: a bed, stars and a patience ring.

  • Lodgers arrive even while the tavern is closed and don’t leave when you close it.

  • A bell now rings when a lodger walks up to the inn desk. (let us know if it’s too loud, we’ll turn it down)

  • The crowd murmur in the hall is turned off (it sounded kind of odd 🙂 )

  • Workers walk through you and the guests and no longer get stuck in them.

  • Inn room coziness now counts every cozy item, not just the best eight.

  • “Heart of the Valley” now needs 800 guests and 40 special orders.

  • Tavern Book, “Guests” page: new “Quests” and “Valley” sections.

  • The friend’s order is visible in advance, it opens after all the quests.

  • Guild awards now show “+1 skill point”.

  • Oren’s and Tessa’s quests count drinks delivered by a waiter. Any drink of yours with a berry works for Tessa, and Mirren’s evening counts by the evening’s goal.

  • An empty bottle can be thrown in the trash for 1 coin. (Items also sell for half price)

  • Cocktails take liquid from the least filled bottle first.

  • Shelves fill left to right and top to bottom.

  • “Shelf Organisation” skill: you can assign a bottle to every spot on a shelf. The new window looks like the shelf itself: pick a bottle and drag across the spots. Small plates with icons appear under the assigned spots on the shelf, and the stocker takes bottles to the shelves with their spot first.

  • Bottle icons were redrawn and now match the bottles in the world.

  • The bar now seats three instead of two.

  • Coasters for cocktails on the bar: five, and ten after the bar upgrade.

  • While placing furniture, the item always follows the crosshair.

  • Softer colours for the amount left in a bottle, and the label when you look at a bottle is easier to read.

  • A compact “Ingredient stock” panel at the preparation table.

Fixes

  • A crash at the fair.

  • Guests teleport much less often.

  • Guests no longer get stuck at the sign by the entrance.

  • The stocker no longer walks back and forth forever between the chest and a nearly full shelf.

  • Dirty dishes no longer float above the bar.

  • Pressing ESC a second time in the pause menu always returns you to the game.

P.S. You’re awesome if you read this far!
A small teaser just for you: I’m working on expanding the map and filling it with all sorts of little things, plus a farm, an apiary, fishing and a couple of neighbouring villages are on the way :)
No promises on dates yet, but it will definitely all be ready by the Winter Sale :)