Updates and patches for October 23rd, 2026!

Double Envelopment · published · build 26167549

A list of things that were fixed:

-Health bars going into negative scale after unit dies. Health bars do not do this now.

-Supply points refill units as they fight rather than when they run out. Supply points also carry less fuel but more ammo to balance vehicles and soldiers use.

-You can now call in helicopters to resupply your SP.

-Tanks reaching the end of an attack path now flank in both directions. Previously, they would always go to the right due to them not properly getting the middle points of their paths.

-Offensives are now "Supply Lines". Assigning offensives has been removed as a mechanic because it was described as feeling limiting and clunky as opposed to the Draw Attack method of advancing, which offers more control of where the unit goes.

-Bases/FOBs no longer are able to be tweaked to spawn units, as many people complained about units clumping at the FOB, and it was said that it felt like game-breaking because if you just bought enough FOBs, you could spawn armies every minute and take over the entire map with no real strategy. Henceforth, units can only now be purchased.

-To compensate for units only being purchased now, enemy units give more money upon death and you start with a minimum of 10,000 dollars each level, instead of anything lower.

-Attack paths are now red and Supply Lines are now blue.

-Supply trucks are 20% faster than before.

-How To Play section has been updated to explain SPs and Island Levels better, as well as the new Supply Line mechanic.