DDNet 18.9 has been released with the following changes:


- Rework name plates
- Run server on Android
- Support reading demo files larger than 2 GiB
- Add 'sv_maps_base_url' to support map download https urls
- Fix Tele Commands during Dyncam Zoom and Make Aiming Consistent across Zoom Levels
- Use remote tee angle when spectating
- Send camera type flag to prevent unexpected viewpos and target update
- Fix console behavior when pasting multiple lines of text
- Reset color in RenderLoading
- Translations for graphics errors
- Make client/graphics warnings thread-safe
- Support double quotes in translations
- Don't merge diffrent colored client msgs
- Minor improvement of entities background map settings
- Improve entities/menu background map loading
- Makes winter_night menu theme background can display properly on a wider resolution
- Make Rendering the angle used by the hookcoll be fixed when spectating
- Fix jump effect opacity
- Improve key & main menu hotkey handling
- Fix Android crash in release build due to ProGuard
- Minor improvements to random skin generation
- Add button to open Touch controls wiki page to controls editor
- Fix tuning velramp graphs not being updated when tuning changed
- Improve sound sample thread-safety
- Fix current server's community information not being set
- Don't count fire if spec menu is opened
- Fix incorrect loading progress due to 0.7 images
- Set a recursion limit for config files
- Revert Tele popup
- Allow invalid commands too if unknown commands are allowed
- Ignore case when map voting with full match
- Fix server handling when vote creator leaves
- Add death sounds/particles on spike in practice
- Spikes freeze instead of kill in practice
- Disable auto rescue in spike in practice
- Support building Android version on Windows with MSYS2
- Fix stack-overflow in demo_extract_chat tool